Substance Painter 1.7 is available! Tons of goodies in this build, including these: New features tutorials http://www.youtube.com/watch?v=kVoiJzsEIRs Full Changelog
http://www.tgdaily.com/content/view/37611/140/ huge performance boost with gpu acceleration, rotatable canvas and the ability to paint on the surface of 3d models?? sounds pretty bad ass.
Sicarius For ArtWar challenge at Cubebrush.co 107 694 tris, PBR All hard-surface elements and weapon was created at zbrush. You can find 3d model at artstation https://www.artstation.com/artwork/NB105
Hi This is happenning in 1.8 and also in previous 1.7: I try to load a very simple mesh made in ZBRUSH ( I made sure it is triangulated) and cannot see it. NIR
Makes me wonder if this will work with Modo Steam Edition... Because that's only $149 for those who don't yet have Modo! I'm not sure if Steam Edition is a full version though :P
Does anyone know how to code this? I tried this... and it made the checkbox, but now idk how to properly set it's appearance as a button, and then setup the on check/uncheck callbacks. dotNetControl mCheckbox "system.windows.forms.Checkbox" height:22 width:140 thanks ! Matt
The problem is that there is no exact answer. I think Nathan Drake was 50,000 polys. I would put the avg hero character at about 14k, then go from there.