I dont have a fast comp enough to play this game so I have not tested myself, but someone might find this article interesting http://www.rockpapershotgun.com/?p=522
The grass don't blend with the rest. This was actually always the case so I'd try to work on that. They shine like crazy. They also remind me to this: https://tshop.r10s.jp/brickers/cabinet/parts/5000-9999/6064-028.jpg?fitin=330:330
You can add a vector 2 to the texture coordinates. If you want to offset horizontally, use the first component. so it would be like 2,0. Similarly to this, if you decide to rather use a vertical texture, you would use 0,2 etc.
good god! Some of those things look like they're ready to burst! I like this picture however: http://www.yannarthusbertrand.com/yann2/affichage_bestiauxAutre.php?reference=BB-082&pais=Bovins Thanks for the link, this should make for some interesting refs.
Wrapper used to do this. http://www.scriptspot.com/start.asp?p=ma...pper&Page=1 But it's dead. You might try Poly2Spline, use the Conform compound object, then convert it back to a spline. http://www.scriptspot.com/start.asp?p=download&ID=3022
i have changed match from by mesh name to always-does not work I am using 3ds max 2022 I have tried to export high poly model in OBJ format-did not work as expected. I have attached screenshot and 3 files. Thanks for responding )
You should check out the recently added Retopology Tools, it's really nice. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/3DSMax-Retopology/files/GUID-57B77A00-5300-47CB-99E1-22B9C536B060-html.html
Aye, I tried playing with that ratio, but the default trees are kinda poorly LoDded; from 0.2 to 32 there's about a 10fps and 0 drawcall difference. Well, time to make some trees!
Good morning everyone! I added more closeup screenshots and created a second building modular assets. I created some particles for the moody colors. Enjoy! CyberNeon Update #002!