Hi, So here's the problem I want to do 1 bake and don't want to cram all of my uv's into the 0,1 space, nor do I want one massive texture sheet. I don't want to explode my mesh as I want a good AO bake : 1) My High Poly = multiple objects all assigned a material ID modifier 2.) My LowPoly = Multiple Objects(all attached)…
This thread will showcase my works in progress for the 2011 year. This is my first thread here, so please bare with me as I get used to the community. Please, by all means critique the heck out of all my models, textures, and animations. Some projects I'm working on now:
hello folks, i was looking for to find a way to create a good Translucency map for faking SSS with marmoset toolbag, unfortunally, it have too much confusion about SSS render and SSS ingame which i didn't managed to find a good one. but i luckily found this interesting article :…
Current project is a full set of Polish-Lithuanian Hussar Cavalry armor. (Wings included, of course). Helmet model: By akozak2 at 2011-11-20 By akozak2 at 2011-11-20 By akozak2 at 2011-11-20 By akozak2 at 2011-11-20 Feedback is hugely appreciated. I'm still new to modeling, and am probably making oodles of mistakes. I have…
I dont know how many of you guys went to an AI school, but this is interesting! http://www.petapixel.com/2011/09/02/us-gov-sues-the-art-institutes-for-11-billion-fraud/ Here is the senate testimony http://help.senate.gov/imo/media/doc/Bittel.pdf
Hey thanks for clearing that up Eric and yeah wasn't quite sure whether to open a solitary project wip or post progression via dedicated brawl 2 challenge page. Also earlier upthread I'd linked similar info about the 2011 contest plus winning results so cheers finding additional details, as well.
What I'm referring to is the Maya specific bugs and overall it's integration in Maya. mental ray is a good renderer but it is just not plugged into Maya very well and has never been. Just things like custom Buffers. When adding in custom passes in Maya, render times have massive overhead which would double and sometimes…
Many people have been telling me to register an account here so I can get better critiques, so I finally have. This thread will showcase my models for the year 2011. Feel free to critique them harshly, just be nice about it :) In addition, this is my first post on these forums. Please bare with me as I get used to the…
pior, max retopo really? I'm surprised you're not using WrapIt, that's some awesome stuff. I prefer 2011 to 2009 and once they sort out the bugs in 2012 I'll prefer it also. I like the new simplified curve editor and I really like having CAT in max out of the box, I just hope they keep improving CAT portability because its…