[ QUOTE ] A mesh is pretty much free for the 1st 600 polys, beyond that its cost can be reduced dramatically by using lightmaps for generating self shadowing and so on rather than vertex lighting. [/ QUOTE ] do you mean a unique prebaked AO map?. In theory if you use a second UV for unique map, thats 2 shorts = 4 bytes,…
Pretty good so far. It could use a rim light and an image-based-lighting sphere to get some reflections and show off what you have done with the roughness layer. Right now it's hard to tell if there is even much of a roughness layer. Also that T-junction where the beam that's holding up the globe meets the table's ring…
The simple truth is - if you can't create something in production quality without a time limit you don't have to worry about making it into the industry as you are no where near skill/knowledgewise. Once you reach that level time becomes less of a factor because there is no magic involved. It takes far longer to learn to…
Thanks so much ppl! @ praetus Yeah when I think over it... it makes no sense how the skull is attached... lets say the orc had super glue :P @ BradMyers82 I will get right on smoothing out the rib cage area :) and thanks a lot for the muscle fiber details tip I will try to get that in the textures! When it comes to the…
Thanks Lt_Commader! I appreciate your consideration of the texture work because people tend to "simplify" or undervalue the textures ...for me, some meshes wich are totally "a mess" or very poor in details(if you know what I mean) can improve thousand times with a very good texture or vice versa, If you have a really…
If someone is both jobless and looking only at AAA studios, then they are suffering from something different than general disdain for the little guy. Its probably a quality-of-work issue. Look at your art and evaluate how it compares to the companies you are applying to, if its not going to knock the socks off the people…
@ - JacqueChoi - hello, do you offer lecturer exchanges? swap over for a week? I would love to come and see Montreal I know loads of old work colleagues that are working their now. In return I can show you around beautiful Hertfordshire/London. @ [Neox - QUOTE= I would really like to know which Uni's would still teach some…
Hey, Good progress on this, I really hope you get it done. I'm also happy that you find my comments helpful. So about this screen stuff. I agree that it needs to be altered from a plan white rectangle. I think adding a glow to soften the hard edges of the screen is one place to start. Added some magical wisps coming outta…
+1 for what Brian said. I completed the survey, but I agree in that it's better to show the work you want feedback on immediately. Was the Google survey format absolutely required for this project, or do you just need to gather feedback? If you just need feedback, you'd be better off to post the videos (or even make them…
Heyhey. It's evening so I have time to write up some thoughts. I think you ought to reconsider how youre lighting this. It looks like theres an intense blue spotlight shining on your staff and its washing out the colors of your texture. If youre keen on using the base as a spotlight, you should make it fall off faster…