I had meant water-tight as in not one continuous piece (a hand going into a sleeve it wasn't connected to, eyes, etc), but still not being able to delete the end caps and faces that never get seen. Even if faces/verts were left as padding for the lighting, it still wouldn't light properly until every island on the mesh was…
Hey Rambo! There are a few things you could do to immediately improve your model. Your first hurdle will be making her more identifiable as the character. Gather face and anatomy references and establish proportions -- her face needs to be more feminine and her body needs to have female proportions. I would suggest finding…
@Lotet Thanks a bunch! Good calls, all of them, especially the point about her face feeling too soft, not pushing the edges and planes enough is something I've struggled with quite a bit before so catching me on that is very helpful! :) I still can't really get into the glasses myself, I think they look a bit more…
@ JKMakowaka I wasn't really thinking about the skin detail style wise just because I wasn't considering it as part of the final asset (the concept to the left only shows hair and face) but if you have problems with the proportions or specific features (like the eyes) that may effect how the final garments are effected I'd…
Yep, many engines do it fine. I've noticed there's often a hairline seam, but mostly it's not too noticeable. A trick on UDN for fixing the specular seam. http://udn.epicgames.com/Three/ContentBlog.html#Fixing%20specular%20highlights%20when%20using%20X%20and%20Y%20symmetrical%20texture%20mirroring One way to avoid it…
Very nice high polys for the telephone and gramophone! I think your hardsurface is great, your anatomy is good. I think that what makes the larger head look odd instead of stylized on the girl is that both the face and body are pretty realistic, and you'd expect a more cartoonified look when the proportions are like that.…
Yep, that's an improvement. The close-up shot of the face makes me realise that it still needs a lot of work too - take a look at the eyes and ask yourself "do my eyes look like that?" if your answer is yes, then you're probably in a lot of pain and people look at you strangely when you walk down the street that guy's…
The first thing I notice is the poly flow. Look at some of the other heads on this forum that have a smoother polygon layout. It's hard to criticize deeply because it doesn't look like there's much time involved in making it. Even for a noob. Look at pictures of better heads, and listen/read how they did it. There's…
A few funny things I'm noticing... Everyone I've come across rushes off to buy the supercars without gaining any driving skill. I've racked up 400+ miles of driving, and been doing it mostly with my Caterham and Corvette. Some dude chased me down in his own Caterham to race me, and I schooled him something fierce. The…
3D Game Character Creation Workflow: A Female Magic Swordman Learn on https://www.wingfox.com/c/8867_2670_24397 Recommend reasons: 1. The process of creating a 3D character from scratch is demonstrated in this tutorial. The lecturer has a 10-year experience of creating characters. The experience he acquired over thay time…