In regards to the demo: not played it but seen it and seen a lot people fight the iron giant. But the general attitude seems to be: FPS is horrendous and image quality is really bad at times. Also they seem to have dialed down texture res and mesh quality quite a bit (maybe for download size reasons?). The FPS issue is…
By the way, can anyone confirm that WoW had a really bad launch in 2004? I think I heared that on a podcast or some place ages ago. I mean compared to the other launches it was like really bad or something, right? What do people think about crafting in mmo's? What proportion of the game needs to be dedicated to crafting to…
Not a bad start, but you've gone too wide, I don't see the inner step on the drawing for the inner pool, it'll be stronger being more like the drawing. (Shows you can stick to direction/concept). Hard to tell from the drawing, but if the trim on the wall matched the trim on the ball shapes, it'll look better. (Looks bad…
Oh, those aren't the textures. Those are the maps. I was using 256x256 textures, so I also tried just tiling them into 8192x8192 textures, but the stretching is still there. Viewport texture resolution is directly connected to Quicksilver? That's just bad. Let me change it. Alright, even after increasing the resolution of…
Think about facial bone structure when conveying characters. This is the weakest element by far of this piece imo. When compared to the orc posted by rasulek, yours looks like the weak inbred cousin of him. His jawline is particularly steep, giving him a more frail, alien appearance. When you pose him (presumably in his…
Hey thanks for the help :P The geometry part is fine, I'm ok with it. It's just the texturing part of it. I was hoping someone knew a way to make realistic looking buildings with tile textures. I'm assuming I'm going to have to use blend on this beotch a lot with some grime and other crap. But is that really all there is…
hmm, yeah seems the polished wood grip is still off. I'll have to find some real values somewhere and put more work into the roughness map. kind of confused seeing how I know I shouldn't be tweaking these values. nearly have the hang of it though, I think. @Maxilator - Transitioning from Maya isn't so bad. Once you get…
Rendering your models on a black bg is generally bad practice, as it makes the model blend with the bg, making it harder to see. You should really include a shot with wires and the texture flats for us to really critique your work! Overall I'd say the texture is too noisy and the shadows/painted lighting/AO map is much too…
Selecting insurance while freelancing/self-employeed is much more straightforward now. As mentioned, just go to the ACA Markeplace web site for the state and look at 'Bronze' options (as opposed to Silver and Gold plans). Important note: There is an 'open enrollment period' of (I think) early November to early February.…
You didn't do too bad actually. This exercise is not naturally easy, so don't feel bad that you might not nail it first go. Your primitives all look to be good by themselves, but they don't sit in the same scene, This is because they all have a different Field of View. What that means is that some objects have a really…