Totally. That's why you could tone down the scratches at the busiest places and replace them partly with some mild grime so it would amount for the same chunk of visual information, just more logical and realistic.
do a realistic conecpt art like paint over in game (like the recent VS got skywrath colour theme skin) will do right now somehow i got thought of spongebob skin on slark.
It was meant to be realistic, but it seems I am forever cursed by my realism attempts looking stylised, so I suppose it'll end up being some weird hybrid. I can live with that haha.
lotet : This is now one of my favorite 3D character! Great style, outfit looks cool and realistic (not sexy for the sake of it) , she has a lot of character! (And I want close up of this sexy gun :D )
7th - woop , I'll not be working then, I thought it was tomorrow. :poly122: I'll try get in early then, get some trafalgar action and ref hunting. The underground was a good in-field examination of realistic dirt accumulation. :D
so , yeah , less paleio , more trabalho ! ( get to work , set yourself realistic goalds, but just keep doing ! the hard surface modeling challenges that pop in ocasionally are great to learn ! ) Good luck man !
What purpose does the blurry noise on your diffuse and spec serve? To me it seems unnecessary. Regarding the scratches: they look too uniform and blurry in the mid section, it doesnt look realistic. Just keep working on it!
I really liked 7 and loved the style in FF9. I really didn't like ff8 that much, I prefer the style of FF9 and 7 more than the realistic look. It was still really fun though.
For more variation you could put more different leaves into the pointcloud. Maybe 3-5 different meshes and for each mesh create 2-3 material variations. This should create a more realistic effect.
Thanks ! Yeah I thought about it too, I'll see if the final result goes good for me to see if I will do the rest of the village/city or not ! I'll need to get a good realistic lighting first