Yes, you're on the right track regarding pivot points. The Array tool works based around your current object's pivot point. All transformations will be around that point. You can use the Affect Pivot Only mode in conjunction with the Align tool to place the propellor blade's pivot point at the centre of the hole. You could…
The thumbnails should really be of a single image, rather than the 1 and a half you have currently. Also, don't feel constrained to stick with an almost square image; most of your images would probably show better in a landscape format. There's no need for your about information to be on every page of the portfolio; move…
Good feedback above. Definitely expand your knowledge for creating materials and start upgrading some of your props by baking higher poly objects. Here is a good thread with a wealth of knowledge in it for material work in PBR: http://polycount.com/discussion/136390/pbr-physically-based-rendering-bible/p1 In addition to…
Okay first things first The Courtyard is beautiful so mad props to the lads and lasses who created it!! But the scene hierarchy and script/object dependency could relay use a rework, definitely not the easiest project to navigate. ( ;*´Д`)ノ So with that I decided to take a few of the scene props and slowly re-add them as I…
Thank you guys for the fast replies and insight. I was able to correct the second problem, it seems like it was a mipping problem like Gonzo said. I just played with the LOD bias and the textures corrected themselves. I dont believe NeverStream corrected the error though. As for the first problem, I thought I was able to…
that is very very cool. 2 things that stick out right off the bat: 1. (obviously) there is no background. some fog or slight bluish mist and maybe big silhouettes (oh sweet this forum has spell check) in the background such as old half sunken oil tankers or an oil rig would give this a finished feel. 2. water isnt…
Yo, i am using maya for modeling! Yeah nothing is bevelled at the moment but i will be bevelling some areas that i feel need it. Like the sides of the houses and some objects. But i dont want to go crazy on the polies either! But i am having problems in udk i am not sure what is going on with my lighting! I have had a look…
try and think of it as a straight line. You get a cylinder or cube and you make it seamless the uvs seamless. Then you scale it up so it tiles. So you want to keep your uvs as straight as possible especially at the seams so the pixels can line up. How would you texture the barrel of a gun or any long object. To get the…
I am working with both (my company uses Max and VRay for rendering beauty shots of the CAD data produced by other companies with SW or other), though all i can do is export in the appropriate data formats for max... The main difference (unless you use nurbs modeling in max) is that SW is parametric (it adds and deletes…
okay I posted this over at CG Talk and didn't get a lot or responses so I'll try my luck here. some things i need clarification on... -graphics engines treat objects as surfaces, in effect making all objects open meshes (it's impossible to create totally seamless UV's), so does that mean creating water-tight meshes is…