Yup, just off the top of my head. But I have written a few technical books, so just stringing together a little prose is pretty easy. Damn, maybe I could even do a seminar... Ryno's rules of spam fraud: 1. Elicit sympathy in the reader. Make them feel bad for you, and get them on your side. 2. Let them think that they are…
Yeah, I definitely agree. I've been starved for 3d and texture work for awhile. I'm hoping to remedy that soon. As far as the aim of my portfolio. Honestly, I am looking for a local job.. there are not very many game studios in Western NY. Though, I would definitely like to aim higher, I just needed to get *something* out…
I am concerned about this matter as well. There are many talented people overseas who are able to do amazing concept work for the fraction of the cost of artists here. What happens to all the new emerging artist like myself who've trained at expensive institutions and are trying to break into the industry, only to have a…
Ive never posted on Polycount before but I am today beacuse this model rocks. There are far better qualified people to crit you actual modeling than me so I wont bother. The character is quality, the balance of baddass and sexy is great, her tits arnt massive either. Tribal tattoos get alot of grief but head down to your…
i would use lattice in that situation. Create a standard lattice>set the amount, in you case i would say 3 -4 in S divisions > dive into the ffd attributes> set outside Lattice to falloff> increase local influence for a nicer curve> adjust lattice> Great success nice thing about this workflow is that you can adjust as much…
heh every time I see way you textured that visor I can't help thinking he looks kinda tired and dozy, like he's had a reeeally long day at marine hq. I can just picture him slouched at a desk answering complaints about how spacecorps insterstellar comm masts are giving the locals brain damage. that aside I really like the…
I think it'll be out in stores at the start of February. Magazine issues always have the month name after they're released for some reason (so March issue comes out in February, I have no idea why). I probably got my copy a bit early since it was a complimentary one from the publisher, but I imagine it should be available…
I assume most people (me included) often just use Photoshop because its the fastest way to update textures. Most macro scripts always end up saving to an absolute URL and choosing each time save as .... is just a nightmare if you need to do it very often, adobe should finally provide a function to quickly export (map able)…
Character artist. I do mostly weapons for the time being, but will be responsible for all aspects of character creation over time. Right this moment I am rigging characters, but soon I will be back to doing high poly stuffs for normal maps, as well as textures and spec maps. Oh yeah, I also do a lot of zbrush high poly…
dunno if someone already said it. Painting in the stuff wont always work as the painted stuff is converted to normal maps as if it was on a flat surface (which it is in 2D). If you as example wanted a seam that goes through a large part of a model it would have to change the colors depending on the direction the faces are…