The goal in mind for changing Malphites brutal strikes animation is clarity. The current animation falls a bit short in that aspect. The animation should communicate to the player the armor buff and splash attack buff on Malphite's basic attacks. Having Malphite be able to "earthbend" opened up new fun ways to accomplish…
The client gave me few reference images of Halo-esque characters and wanted a green/black/grey armor in the style of the reference. So it's not Master Chief, but certainly drew some inspiration from him and ODST characters. Ya he's just ended up in a standard A pose cause of modeling, didn't try to pose. I'll revisit and…
Mrfido, double check you anatomy before your continue to construct clothing and armor on top of it. Your legs don't have the gestures they should. Also, I recommend talking to Dustin Gagner about his workflow for his Destiny Hunter character model. He posted on Polycount previously a thread journaling the work he did to…
Jesus christ this looks amazing. What is your process on the armor detail? Do you model it out in a root program like max/maya or is it all zbrush? One thing that doesn't look to great though. The arms are really gnarly looking. I realize that they are pretty rough in the concept art, but I feel maybe you've taken it a bit…
I wouldn't worry about the armor scales and details like the spikes on the tail until you are 100% done with your body. As you modify the body, you'll have to either modify or re-do that work. The legs coming from the body need the most work, they look like Rex's from Toy Story right now. It looks like you have a good base…
Are there going to be doors or hatches on this thing? It's looking really badass and ready for battle, but if ya don't got any armor plated doors, your gonna get blasted on out. I think it would help balance things out too. You've got a ton of interesting details in both the front and back, but the profile view seems less…
I blocked out the armor roughly and did a more detailed pass on the head, giving her more character I hope. I already started polishing the shoulders, these rough block outs help get an idea of the size and parts of the piece. They will all be adjusted a bit while polishing. Will remake the arm from scratch since Im not…
my latest progress, that's the end for the hipoly, and moving on to building the lowpoly. Sculpting cloth is a pain and i know it doesn't look like what is in the concept. I see alot of new challengers, welcome to the party! @OniRice i like your anubis body shape, just the lower arm kinda "fat". Anyway, it's a nice start…
The level of detall and modeling is great. But some concerns I have are in concept. Did you make this from a concept piece or out of your head? Where does the driver sit? How does he get in? What is the point of this vehichle? Are those guns on the sides? I dont understand what this vehicle is or how it is used. The armor…
@kazeshini well :) maybe ur right - sometimes u never know with that stuff ;) another *clock*based wardset, name: Clockwerk Clock up for collabo/graps during the development of the clockwerk armor, one of the first tests with the clockwerk-technology led to the clockwerk watcher - a supportive, non-aggressiv observer that…