Not sure you want to hear this but your lumber yard house, is a false front parapet wall, that hides a true gabled roof. False fronts where all the rage in the mid-1800s
Hi renderhjs, the soft is super great! can you add a shortcut for when you hold Shift the line snap to a angle 0, 45, 90, 135, 180, 225, 270 ? will be very helpful can draw straight lines :)
fonfa: Thanks for the tips, I think that 7k is probably the highest poly count I'd go for. It only has 1,031 polys currently, so it would be difficult to get it higher than 7k (the interior will probably really help increase the poly count and detail). Valandar: Although I'm creating it to be a game model, and Cod4 is my…
Hello everybody, I am glad that you like it. I will call the hosting provider to check if there are any problems related with the load speed and what can be done :}. PS. there is also a facebook group about the blog, so everybody who wants to join is welcome:…
You just need to change the following lines as below, then recompile the custom material node.117 float3 IridescenceBRDF(float3 L, float3 V, float3 N, float The fresnel bias was just my attempt to remove the fresnel from the default lit shading model, so you can disregard it.
the stars seems a bit repetitive here you can see what looks like just the same sheet of stars moved over to the right and up a little. I'd say to make them more random and don't use one set of stars to repeat unless you offset them 180 degrees dont just move them a few pixels because you can see the order in the chaos…
Hey guys, I have finished the retop, it is now down to 18,000 tri's. That 85,000 was due to a renegade turbosmoothed object. I played around with the steps on the wires and decided to go for 4 steps instead of 3 as it only added 500 tri's but really helps the silhouette. I am hoping that I can get the unwrap finished by…