small update from me, working on the armour at the moment. need to finish the detailing on the bracers, then work on getting all the straps in place to hold the armour down. the idea for the flower on the chest is to have it baked down rather than being a physical mesh. i want it to look like detailing on the chest piece…
Thanks! I'm going to texture it so look out for updates if you're interested in that, It generally goes pretty fast for me but I can post some intermediate updates if that is something you'd like to see. The design is from metal gear rising and the sheath looks like this…
Update! Been working on this over lunch. Just a small update today as I have mainly been doing important things like scaling her to the correct scale so I can rig a proxy mesh so we can get her in engine asap. But still! Mainly still in the blocking out stages but she finally has hands! - still on the low res side but I…
UPDATE TIME! The attack is done! Video link, for proper 30fps: https://vimeo.com/113635798 [vv]113635798[/vv] I have made a couple changes post video upload, mainly tweaks to spacing / a couple stronger arcs. Subtle things for polish, probably only obvious to myself. Also a better antic on the jump off the dummy to make it…
still waiting on reference editor support. :/ unless there is some other way to update/propagate rig updates in a animation pipeline in LT? copy/paste animation to the new rig maybe? i like how u can retopologize with a transparent shader now similar to topogun! and the uv tools look neat modo indy still appears to offer a…
If we cannot have an update in the form of a release estimate, is it possible to get a general update about what is going on? - Was it that you had tons of raw scanned data that is taking forever to process? - Was it that you wanted to have a certain minimum amount of scans ready before launch, and are just trying to get…
Hey there! I haven't updated this in a while so here is what I have so far. I've finished retopologizing my guy ,and after that I started to bake maps in xnormal. (most of this work is tedious so I guess that's why I didn't update this threat for so long) After that I went into Substance painter to clean the maps as well…
http://monsterblues.wordpress.com/2006/04/27/skin-2-physique-and-back/ Juan "Monster" Martinez wrote it and its available on his old blog. There might have been some forward compatibility issues with newer version of max not working with it, but I think I remember him updating it... Either way that's probably a good place…
A new update is comming soon, so I'll add some new settings and improvements. Thank you for the suggestion 'Orangeknight'. :) Slice is very young program and now in order to improve it we are collecting information from our user's feedback. By now there are more than 100 users who are using 'Slice' under it's free license…
Just updated my 'folio after finishing a few projects and modifying the site's code into something a little simpler and more attractive. I figured I'd make another update to this thread, and I'd love to hear your crits if you have any. Thanks in advance. Benjamin Leary - 3D Modeler I know everyone said to do other things…