Mmmm... I like the idea, but some thing is lost.... I'm not sure, but may be the composition need to be more focused. I think that you make it a panoramic view for show the scale of the forest but the bark textures are to big. In consequence the scale are inconsistent (tree, barks textures) with the objects and deep. In…
@Mark Dygert thanks again for the info. One more question regarding draw calls - If I have a scene with a wood, metal, stone and brick tiling materials applied throughout on various assets, that’s 4 draw calls just for the materials, correct? So now does it matter how many different assets those 4 materials are applied to?…
Couldnt get to an update yesterday but I made time today :) Stone Age doesnt have much, but it has reptites! I wanted to set the look before getting to Azala who, ultimately will really embody the whole culture. I made some changes from the original, they had pink skin in places and instead I made that coral'ish armor. I…
shorter production time = less cost which in turn means you don't have to sell 1 million+ copies in order to break even. Judging from all the portfolios I've seen, texturing is a lost art anyway :P (I'm not saying bad textures, just portfolios full of untextured assets) I actually think it would be better for characters…
hard surface modeling looks sweet. however i'm not too fond of zbrush edge damage. it would be appropriate for stones or concrete but not for metal. texture could use more work, there's plenty of bold scratches on edges but almost no wear everywhere else. when applying scratches ask yourself if a particular area would…
cheers splicer much appreciated!! hmm_rock thanks for the compliments on the sculpt, yeah maybe the middle bit should be more smashed in as it has taken some serious damage to get in to that state. Yes I agree concrete/rock/stone is difficult to sculpt, you are looking at years of practise, I take your point on the…
Latest skullface is kick-ass, love the design. Dude assassin has great attention to detail, love the coat especially. Though I wonder how he would get his left arm into the coat? Small thing, but knives might be best inserted with handle downwards. I remember seeing soldiers do this, much easier to yank a knife out from…
I like it but a little bit of ground fog in this scene would go a long way, and more colour variation in the red awning to darken it up a bit would be a nice touch things that seem off or missing -dirt, more so pebbles or stones etc -the cinder blocks are way too clean and really stand out because of it -the wires/ropes on…
I think the second pass in lighting really helps! Makes the cave area look much more mysterious and balances the composition a bit more. I'm really in love with the sculpting you did on the stone and that ivy is beautiful. I guess in terms of making it more interesting, what is the focus of the image? Where does the cave…
Looking good so far. I really like the fog, it gives this really spooky vibe that fits the snowy scene really well. Um for making the scene less bare, in addition to the snowflakes maybe you can add more environment elements if you wish. *Things like rocks and stones, fallen trees, or ruins like broken fences or broken…