Hi, your intention was to make a more realistic version of a 40k orc. In that case the proportions are solid, what could be updated are the overall textures. For example the skin looks to uniform, color and roughness variations are missing. The pants also missing interesting details like dirt/dust etc. The bike is to shiny…
Did a quick pass with the knife tool to cut in the grooves on the buttons, I guess it doesn't look terrible lol. Probably a detail most wouldn't even notice, But i'd like it overall looking as realistic as possible.
Well the dolphins and the rock structure have a blurry reflection, however the shirt does not. Also the waterfall is missing a reflection completely. I mean the idea is to make it look realistic, however there is nothing here that fouls me.
The academy of realist art in Toronto is a great place to learn traditional techniques in drawing and painting. Their focus is on teaching in the style of 19th century maters like Charles Bargue. Have a look at some of their student galleries... www.academyofrealistart.com
Woman: "Oh ok, so you work on stuff like Pixar movies?" Me: "Uh...yeah, kind of..." Woman: "I love how they made the clay models in Toy story appear so realistic" ¬_¬
A little more progress today; worked the face a little more to match the sculpture better, gave her a much more realistic ear and started defining the individual toes of the feet - and learned that such a thing is a painful process.
Can you post the reference you've been using? It'll make it easier for us to critique. Are you going for a realistic head? Stylized? By seeing your reference, we can help with the direction you're going in.
That's cool Alex - but please keep feasibility in mind when making your decision. The amount of time some of us can realistically dedicate to this is a real issue - that's why I chose the Chinese courtyard; it's small and manageable :)
Learning that you aren't modeling a high poly model to be completely realistic or accurate, but instead modeling one that will bake well and have a good clean low poly model helps a lot. And it's a harder concept to explain.
Another asset: a VTOL plane to fly over the level to give it a more realistic vibe. I still want to add some detail via Normal map and via modelling, but need some feedback and ideas