This thread made me sad. There has been so much good advice ignored/thrown back which sucks. My uni experience was much the same as some of the people who have posted here from the same course, there are and will always be people who just cant do it, and imo its the universities fault for not failing them along time ago,…
Seeking concept artists and a few animators for cutscenes. Concept Artist: ● Develop wide range of highly creative character, creature and environment concept art ● Develop rough initial sketches for the project leads to review and approve before moving onto more detailed concepts ● Provide any real-world references,…
Hey, guys. Will be quick as I have a train to be caught. Turned out getting that flat was a bit more difficult than I thought. The agent told me honestly that he didn't think the application would go through, since I have just moved here. I don't even have my contract signed yet, since I don't have an address, a bank…
Welcome to boolean modeling a production asset like there's no tomorrow....then tomorrow comes and you have countless tedious hours of unnecessary hard surface retop.... This is fine for concepting or renders, but boolean techniques and when to apply them must be understood in the context of production asset authoring.…
Hey Jason, Really solid job overall! I especially dig the organic modeling in the headphones. It's tedious work indeed, but good that you got a workflow going. Look forward to seeing what you're going to do with the next piece! Btw when showing off your wireframe, just have a grey shader applied, don't apply that crazy…
Really cool to see the progress on this project! And good job applying the feedback/critiques. I was wondering why you darkened his stripes? The previous update had them closer to the concept I think. And I'd suggest applying a subtle hue shift on the stripes from top to bottom - notice how (in the concept) they go a…
Thank you everyone for the input as well as the feedback and suggestions as well! I will apply everything as needed and work on specified areas. I am leaning towards environment art so that will be my focus. I will apply the given information here and also be posting my work for feedback as well. Thank you to everyone for…
I like your metal texture, but the handle looks more like plastic than wood. With a weapon this worn, you could probably just apply a desaturated wood grain texture to the normal map, emphasizing the uneven wear between the harder and softer parts of the wood. You can also apply the wood texture to the specular map -…
Just fyi, if your entire mesh disappears at random in Max it can be caused a lack of VRAM. I had that issue years ago on an older video card, and until I got a better one the solution I used was to either restart Max or refresh the material applied to the mesh (assuming you just have the first basic material applied run;…
Here is the Stump in Maya after baking the normal map in Xnormal and applying it to the stump in Maya. I also used spotlight and polypaint to create the color map and I applied that to the stump in Maya also. I was having trouble with Mental Ray so I just used the maya default renderer for these shots. I'm planning on…