Thank you for helping! Are you suggesting using more vertices for the edges of the sign? I thought it might be best to keep it low poly, but maybe I can spare a few more? There are a few scratches on the sign already, but maybe they aren't big enough or have enough contrast, so I'll take another look and add dirt. And…
Hi. Thanks for the question. Right now we're going to avoid 3D engines and will ask the artist to deliver snapshots of the 3D model at different points of rotation. We would then plug those shapshots into our front-end to simulate rotation, both vertical and horizontal. And yes, we do have code support for implementation.…
Does anyone know if its possible to do a tilt shift with the camera to correct distortion of converging vertical lines? I have a tight interiors space and a high FOV right now and it feels very distorted, I'd like to minimize that if possible. I just am going to do some still images of the environment example of what i'm…
I'd add more scratches to the bottom of the dumpster. Imagine the whole thig being dragged around, pulled, and pushed constantly. A lot of scraping on the bottom I'd reckon. Nice vertical stains! They make sense to me. Also, I'd light it better to get a strong specular area from it, so the material is really communicated.…
If you duplicate the displays you can look at whichever display is better for the particular task you're doing. This can greatly reduce the strain on your neck. For accurate drawing/inking Cintiqs are a lot easier to use, at least for me. I use a 13hd with the stand it came with and set it to the most vertical setting when…
Your model on the right has more vertices (even after smoothing group splits) because of the amount of edges you put into it so in terms of cost, I believe it's worse. I think what's better really depends on the model and what you're doing. I would use both. Any area of the mesh that is going to look better textured as a…
The left is asus vg248qe 144hz tn, the right is old 22", the middle is ViewSonic vx2363 23" IPS propped up to around a 15-20 degree angle. This way I can have more code open at the same time and dont need three vertical monitors on my small desk where it wouldnt fit. If you set it up right in the display settings the…
Oh wow lol. I did that with the met loop piece I'll have as the fencing, but didn't even think about that for the railing. Thanks sprunghunt! Ever since upgrading to Max 2012 I've had some bugs, which I know is normal yet is still frustrating. For instance, when I edit the vertices of a spline, the verts disappear so I can…
In the "Quick Transform" rollout at top right, see the button with the five vertical dots and the up/down arrows? That'll space one column of verts. There's also the crazy-polygons-shaped button under Reshape Elements. That will work on a large set of faces, as long as they're equirectangular. Look them up in the Help.…
It's just a slightly different way of calculating the tangent space, or more specifically of interpolating the tangent space between the vertices. The xNormal viewer needs the box unchecked for the tangent space sync to be perfect but every other renderer that uses Mikktspace needs the box checked, including Blender, UE4,…