I can't give you the years of industry experience, or all the tips and tricks that come with a healthy understanding 3d; but I can give some advice on how to think. 1. Stop working, (that would nice wouldn't it) but seriously stop working, and stop freaking out. Take a good long look at how your working. Ask yourself how…
Damn dude, thank you. Made my day. I was hesitant to do get involved in this thread because I didnt' want it to seem like I'm showing who my favourites are here at Polycount. The truth is I think there's a metric shit ton of talent here, but when it comes down to individuals I think are invaluable in their skillset and…
Check this out: http://www.polycount.com/forum/showthread.php?t=92838 It's a big list of awesome portfolios of polycounters that Alec Moody compiled together. Just look through some of those portfolios. The first thoughts through your head will be negative, I guarantee it. You'll be amazed by their work, and at the same…
I think so far you have gotten very valid opinions and critiques involved with this tutorial. I find it horrible seeing some polycounters comments though, I decided to go onto Spencer Clough's site to look up some information about him... I believe anyone willing to take arms to defend our freedom deserves respect. With…
It's possible, I think! I hope! I'm currently working fulltime at a warehouse job (hoping to jump to an IT position soon for more financial breathing room), when I'm not at work, I'm probably working on 3D Animation. My shifts are ten hours a day, four days a week. I've had to make a lot of sacrifices such as not hanging…
Ott: What I gathered from the contest is that most people do a complete gun now (albeit low detail on the off side), because the polycount isn't as important as it used to be, and it keeps things free in animation. On that point: Is what it looks like in the reload. When the sales guy was demoing the style you use for "18…
Do your own stuff. Keep focussing on environment art assets, push the polycount up to hi poly and normal map it onto lower polycounts as is becoming an industry staple now in the fps genre. Make a set of assets all within the same theme. I keep reiterating this to people who ask for advice and noone has listened yet. Which…