I think you're off to a great start. Keep at it! I would work a bit on adding some more hair cards to blend the hair a bit better. Right now it looks like doll hair
Those are some gorgeous anatomy studies, @Ave! I keep watching that back musculature change with the movement of the arms. Did you do this through a Blend Shape, or was there a different method that gave you better results?
Something about that log pile bothers me too. It blends into a blob in the center I think is what's going on :) It looks pretty great overall though! How many hours did it take to reach this stage?
I made quick background for this piece I will make everything a bit blend in later, for now it looks like Taric and the flatform he's standing on too pop-out :smiley: Thank you for stopping by :blush:
Thanks guys. It's funny you say that, CordellC. A few other people mentioned blending the white with an accent color. Seems to be a popular option. Intriguing, I'll play with it to see what I can come up with.
I really like the first project all of the models blend well with each other. The structure looks believe able. My only suggestion is to have some kind of motion going on to give it more atmosphere.
Another bug I've encountered is that smart material groups seem to be set have their groups set to "Normal" blend mode rather than "pass through", which is not allowing the baked maps etc to come through.
Finally have something to show for the room. I started working on the main floor texture. Here is what I have so far. I still want to add a blend texture to lay over top of it.
I was too embarrassed to ask this but looking at your new scene, have you included global illumination in your software? I would so loooooooooove a program that calculates accurate color bleeding and radiosity effects.