SONY ONLINE ENTERTAINMENT Position Title: SOE-1114 - Server Programmer Location: Seattle, WA Sony Online Entertainment produces and distributes online entertainment targeted to mainstream consumers and game enthusiasts and owns and manages http://station.sony.com, one of the leading online entertainment networks. SOE also…
Trion Worlds is seeking an exceptional and passionate Character Artist to help drive the development and look of future characters and creatures for RIFT. Apply here at trionworlds.com: http://www.trionworlds.com/en/careers/redwood-shores/?cjobid=LC825773516&rpid=17617 RESPONSIBILITIES * Research, develop, and help with…
Thanks, this is driving me nuts. I analyzed the UV and it seems that for some reason ZBrush is unwrapping the model twice. It'a a tool with a single subtool (merged for importing into SP with 'Merge Visible'). I just selected this single subtool and chose Unwrap in the UV Master menu. Any ideas why this is happening? I…
Then I got back to work on the front, tried sculpting out a design with a trackball, which was interesting, but it was all I had. From there I got roughly the same shape modeled. I should have looked at this earlier, which would have allowed me to use the base mesh more as a safety net. This was more complicated to model…
Nice blockout, I'm looking forward to seeing your work on this project. The only critique I would say at this point is to get some research done on a particular interceptor, as the two images in the OP are of a 2012 NASCAR pace car and a 2014 AWD Interceptor. These Chargers do change every year and it will help you a great…
I think you should slightly reduce the giant protector-things you got on the vambraces, they look a tad silly right now. Maybe angle them like you had it on the concept. You might wanna consider something to protect the eyes a bit on the helmet. Like some kind of metalic-net-shape thing (thinking Kendo/Fencing protective…
would be good if you tell what you need it for... do you want to model characters? do you want to render realistic scenes? do you want to code or mess with the particle flow? i think there is no "this is max, now you know everything" tutorial, just because of the vast array of buttons... everyone of them serves a purpose…
I've animated in 3DSMax before so I know the basics of keyframe animation. I'm mainly a programmer and am trying to delve into the art side of game development to work on my project. I have heard Maya is best for animation, though I don't know what in particular puts it above 3DS Max. One of my main reasons for using Maya…
Hey Maximum, when i need to model technical stuff in general,i tend do a lot of research and reference gathering to nail the look of the target model,by looking at some real world development drawings/drafts/blueprints.(like everybody should do anyway)Now this might be strange to some people,but because i have a CAD…
I hope this next console is good and has good online support that's not so "Everyone is a predator" thing going on. I had one friend and after imputing that 16 digit code, I was done. Went looking around on the net for ref images (porn) and found a pic of this game running on PC (Wii Emulator). This looks really nice (well…