I wouldn't be surprised if a next gen air fighting game used a 4096 texture for a plane/helicopter. In the killzone 4 demo, one character uses six 2048x2048 textures, and that was on 4 gigs of ram, and not the full 8 gigs. Though 2048 should be fine at screen shots this sized.
You have a lot of useless (half)loops there. Particularly the LCD screens are wasteful. I would, however, add more sides to the round objects. If the endresult is going to be rendered roughly the same size as your highpoly screenshot (1000+ pixels wide) 8 sides probably isn't enough.
Hah, don't get me started on Square Enix... what about being more organized, putting better people in command to not take 5-8 years in production of a game to launch it? Or even better... What about not doing as large games as that and not calculating the wrong numbers on future planning?
sketchbook always!!! I use it for a ton of things not only work... must of have a stack of them 4ft high by now. Also, I am trying out the surface pro 2... windows 8 isn't my cup of tea, but it runs everything I need it to run so.
Yes, way too much. Remove the sections and change the front page to 6-8 of your best pieces ONLY. Change About page to a Resume/CV That said, don't worry to much about the site now, focus on your work. Also, this should be moved to Pimping and Previews.
Yeah the 1 dead/stuck pixel policy is awesome, some companies you NEED 17!!! dead/stuck pixels to get a replacement. "Contacted Asus support and they told me unless there are 8 or more dead pixels they will do nothing." Also monitors are expensive to ship, about $17.
Well for daily routines I use Ultradian Rythm method. 1,5 hours of uniterrupted work, 30 minutes of uninterrupted rest. Then repeat. Never work more than 8-9 hours. Take weekends of if you can. If you can't try to make some space for yourself.
Update: Ok got it baking the highpoly vertex colours ok in xnormals with out having to explode the mesh but, i came across this post that might help other people out in the future, will try it myself at some point. http://www.polycount.com/forum/showpost.php?p=1850064&postcount=8
copy layer 2 times on one layer edge detect (in photoshop a custom filter with atrix [0 -2 0,-2 8 -2,0 -2 0] blur the result a bit and blur the ohter copylayer the way the edges arent that hard then use the edgedetection as mask for the blurred layer
Looks like your Environment ambient light setting is being increased for some reason. Hit 8 to bring up the Environment settings dialog and see what colour the ambient is when that happens. It should be black by default. I don't think this has ever happened to me though.