Yeah I've had one for 3-4 years. The only jobs ever posted on linked-in are 2-3 month old blizzard jobs... from what I've seen. I don't understand how he could swear it is a huge hiring tool... it's great to check in on where someone is and stay connected in the industry but there isn't much postings from what I've seen.…
Really stellar concept work, both here and on your site. Very impressive! I'm a bit surprised to see somebody who's obviously a talented concept artist working on 3D Chars. I also think that maybe 2-3 months of spare time (after work hours) to do 3 fully textured high quality next gen chars is maybe just a little short…
Hope these 3 things will help you further: 1. All of these pictures would've fit in one image. 2. I'm fairly sure a picture of a simple 6 sided box is fairly useless. Unless it has the wireframe and would show mistakes like the usage of too many loops on a plain surface or something like that. 3. Like it already was…
Well, it's too easy to strap a gun on a big dude and take his shirt off to show off al the huge muscles ;] Try to make him more interesting. Reminds me of that big guy in Mass Effect 3, whose name I forgot, because he was so uninteresting. Since you're going for the far cry 3 type of character, look for concept art for…
Were the reasons going for a 3 sided cylinder tied to how many polygons a mesh can have at anytime? What I mean is, I know how in Unreal Engine 3, you had a hard 60k limit for any mesh you can import whereas in Unreal Engine 4, it's now unlimited (till your PC crawls). So could the PS1 or game engines back then even render…
I always recommend this tutorial :D Maybe its old and maybe its about making cars, however it really opened my eyes back than ;) Here is the link (you can start from part 3 in my opinion): [ame=" https://www.youtube.com/watch?v=EWIsnAhMjnE"]3ds Max Video Tutotials Audi A3 Modeling ????? 3 - YouTube[/ame] (It was avalible…
So, I was initially going to be tackling an arcade skin Jinx, until I stumbled upon Eric Hibbelers art work. His space pulp rendition of Jinx really inspired me to take on the same theme. My WIP so far and a mood-board showing a few reference images collected from Pininterest.…
R7 will have a tool designed for this. * Until then you could sculpt a few grains (3-5, just for some variation in shape). Turn them into a single IMM brush (you can set it up to randomize or cycle which grain it uses). * Create a few tools that just have these grains loosely scattered around (use the IMM brush on a plane,…
I have the EXACT same problem, thanks so much for this info i've been living without HQ for AGES. My card is a GT 480. I even installed the HUGE 2011 Service pack 1 and it didn't do squat. Looks like i'll have to get the older driver. *Edit My setup is GT 480 - Win 7 x64 The Service pack 1 includes 1,2 and 3 hotfixes. So…
You tell me my Idea would look killer and in the meantime you slay Death itself with those awesome concepts! :D They all look so good, I think 3 would work best, because it leaves more room to tell more of Karthus story (Maybe Shadow Isles or graves of the people he saw dying?) But be careful that the effects from the hand…