Made some more rock formations last night, this is a large rotatable object of about 19,000 tris. I'm going to start to build a hard surface library in order to start producing rovers, ships and probes more efficiently:)
thanks chrisradsby. some good info. you can't see it and I imagine it's pretty hard to imagine but there is a waterfall infront and behind you in this shot. Impossible to tell but the water is definitely coming from there as you suggested:) Will be starting rocks in a week as need to be done by 19th sept. the tree roots…
That is kind of the one thing that bugged me. Even the aircraft in Total Annihilation did a little bit better, and that was 1997. Just a little bob and weave altitude-wise, without being glued to the terrain so closely, and maybe a nice climbing turn over the waypoint instead of standing on their wingtip and hauling over…
Thanks! I'll start to correct those issues, I'm trying to improve my animation cycles and was wondering if I could get some feedback on that too. https://syncsketch.com/sketch/159632#193737
It's well documented in the forums. Diffuse has a fallback of vertex lit, which contains within it two passes; Shadow Caster and Shadow Receiver. These are the two passes that allow the shader to cast and receive shadows. To receive shadows in your own custom shader, use the macros/helpers defined for you in…
I have worked on a pose. I always have trouble posing my characters, so I would really appreciate feedback! [IMG][/img]http://imagizer.imageshack.us/v2/640x480q90/196/xztb.jpg
LOL You were thinking that someone was doing an art dump for a game that was released in 1999? I mean I love Rare too, but that just seems funny. Especially since they got absorbed by MS in 2002! And in Lee's defense, I did tell him I wanted the textures to be single colors as I was originally planning to go with a much…