Over the last 2 weeks I've been working on modelling this AKM, with the help of this tutorial. I'm using this project as a way to practice my hard surface modelling techniques, as I was very aware that this is an area in which I'm pretty inexperienced. Haven't been posting regularly throughout as I've just been getting on…
Ok I just read that wrong... zero g feces... On that note, how about them licensed hotas? Pics: http://jolstatic.fr/www/captures/1895/2/107292.png https://i.imgur.com/6YolVoy.jpg https://i.imgur.com/qvHjnVP.png
The actor has been sculpted before http://www.zbrushcentral.com/showthread.php?182619-Bullettooth-Tony-Vinnie-Jones (did a search for "Vinnie Jones Zbrush")
Some inspiration for you, good luck! [ame] https://www.youtube.com/watch?v=Z687LEgmjG0[/ame] [vv]101571068[/vv] Intro tut http://www.digitaltutors.com/tutorial/1880-Introduction-to-Particle-Systems-in-Unreal-Engine
i know what you mean, but the features in the standart edition from photoscan are really limited for scanning terrain and the full version is a little bit too pricy for non comercial usage i`ve already tried some free stuff, but the results were really messy and the software unstable to the point that i didn't even get a…
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This should be the final build CPU: AMD A8-7600 [highlight]99.99[/highlight] Motherboard: Asus A88XM-Plus [highlight]64.95[/highlight] RAM: Kingston HyperX Savage 2x4GB 2400 [highlight]67.02[/highlight] HDD: Western Digital Caviar Blue 1TB 7200 64MB [highlight]52.77[/highlight] (not available at the moment,…
Thanks for the quick reply EarthQuake! Thankfully I was able to pinpoint the issue (it always happen right after asking a question haha). I thought the issue was coming from the the "shadow blur" setting. But I found out that this setting is dependent on the scale of the object, and therefore the "halo" disappeared after…
Sorry it's been a while, i've been wrestling with this normals issue but i can't get it. Can i ask everyone's advice, please? I made a high poly (180k tri) and then a mid poly (16k) and the idea was to use normal maps to generate the detail. I've never done a normal map before so i may be doing something hideously wrong…
Finally these 2 following resources are a must-have in my opinion for a 3d environment artist: http://www.thegnomonworkshop.com/store/product/185/Practical-Light-and-Color#.VVju0kaOu9E http://www.hourences.com/product/the-hows-and-whys-of-level-design-2/