I would keep the mailbox, and your 'interesting older pieces' are actually pretty nice and interesting. The rest I would cut. You might be able to save that Mayan Environment, but the lighting needs a ton of work. Placing one light in a scene and hitting render ain't gonna cut it. Is it low-poly? Get it into UDK, give the…
Thank you for your comment! I will try to implement those website changes as soon as possible. Regarding my textures, I agree they could use some more detail, but the main reason why they are so plain is because all of them are re-used heavily and I didn't want any obvious tiling. I agree that my environments could use…
The Project Cogflicts is a Tower-Defense style game with a steampunk-styling. Played in the first person, players defend their Spire from waves of attacking Clockwork Bots, either by themselves, or up to 4 players cooperatively. http://www.indiedb.com/company/ratfish-studios Our company team consists of experienced…
I agree with what most people are saying here so far. I think that your environments are waaaay cooler than the weapons that you show on your site. I know it's easy to get attached to assets, but it really would benefit you to drop those from your site. I think that presentation doesn't do them justice, and they are just…
Going through concept art right now. Debating on which scene I should create for the next portfolio piece. I suppose the focus should really be to sell the fact I can model, uv and texture a low poly environment with next gen graphics and a high poly feel to it. The options so far is this house and surrounding environment…
Overall about 100 "employees" in a simulated games company with about 35 artits with a wild guess. The asylum level you see here was one of the 5 themes we were to make, with the others being: Ancient Civilisation, Creepy Carnival, Hashima Island and Art Deco Ocean Liner. These themes was used to make "test chambers" for…
@AlphaVader - Thanks to leaps in engine technology intersecting meshes are typically not a problem for many modern game engines. Typically it used to be a problem for vertex lighting and z-fighting. Although now what it its a standard technique to create modular environments we can create more elaborate detailed…
Yes... Complex materials will be done by the tech artist. You are applying as an environment artist so they want you to be able to make nice environments, not complex materials. But its definitely an advantage though.
Hey there, I'm Tristamus (Antonio Aiello). I'm a Level Design / 3D Environment focused artist! I'm about to graduate from ILIA - Chicago... Take a look at my website and portfolio and see for yourself! Go to the "Gallery" section. I also am aware that I still need to add Polycounts to my work, as there is none yet. I would…
Hello everyone, here is my second Unreal Engine project. I have recreated the Cerebro environment from the X-Men film franchise. The project took a few months to work on, and it taught me a lot about texturing and normal mapping. I did all of the modeling in Maya, textured it in Photoshop, and assembled, lit and rendered…