Were having an open party on Wed. night. All you need is to have your gdc badge. Open bar. :D . Stop by if you're free and come check out Unreal Tournament and say hi. Would love to meet any polycounters ;) http://vrfocus.com/archives/12089/eve-valkyrie-unreal-tournament-feature-epic-games-gdc-party/
Looking good! I don't have too much feedback, but about the bottle. Lower the reflect glossiness and you should get more plastic look. Both on reflections and refractions. Also make sure the "reflect on backside" is ticked on. It's under "options" in your vrayMtl. Are you using some sort of chromatic lighting setup (blues…
Thank you for info, I testing now new nodes with EXT1+SP3 and seem only works with mental ray. When I try same things in V-Ray, works only partially. Color output from color composite node linked in to vraymtl color input works, but if I change some color to texture (file node) I get // Warning: Unsupported texture…
Can we make hair or fur for the character? For example, to make a werewolf and to make it alived, we have to use hair and fur tools in maya or zbrush etc. At the last stages, we need to use renderer like Vray to render the hair or fur out. So, can that be allowed?
Try unbiased renders like Octane and Arion or Maxwell, too. GPU renders have a lot of advantages over old renders like Vray and Mental Ray. Maya is great software, but a lot of artists prefer Modo for its interface and abilites. I prefer Maya, even though it is nice to support an underdog! Toolbag is kinda the solution for…
I might've misspoken, I had experience with Gnomon's workshop courses not their online school program. The first term at Think Tank is pretty broad. They assume you have no knowledge but push you hard. There is an expectation to be doing 30-40 hours a week but that's really just to meet the course work. This term we've…
Hey guys, I optimized down a bit more and I'm sitting at 10,900 tris for the primary frame Razorb: Thanks! Yeah, it's definitely on the higher end. Hoping this new optimized version is a bit more acceptable. Stradigos: You're spot on with portable idea! My main thought process behind that was that having modular blocks…
I would say showing the best results would be the best. Unreal rendering has a certain 'aesthetic' I find that it's very well suited for. High value contrast, very sharp crispness to the textures. But for other things, Marmoset is possibly better for. Others I would say the CryEngine is better. I oftentimes find there's…
So they are just "in between (process) helper" maps... Not like diffuse or albedo or displacement that are actually used in the final rendering being it in real time engine (unreal) or renderer liek Vray? Correct? They are just "helper" maps to help you/speed up/make more easy the creation process of some asset? Correct?
So I've made three models this week. First - Muzzelite MZ-14 for Monthly Weapons Challange here on the forum. 7,5k tris. Second one - MK2 Grenade. I've started this model as my learning path of weapons' game art. Based on the tutorial by Tim Bergholz from ChamferZone. During the project I decided to make it "more my own…