Make sure you use "Delete only Non-Deformer History" instead of Delete History, otherwise you will delete all your skinning, which it sounds like you're doing. With regard to merging a character with a scene (I assume you mean a separate scene in Maya, not a different program or game engine), you can use the Create…
[ QUOTE ] I looked at that for a good minute reading "I love Werd..." and though, "He loves werd, what the hell does that mean? Am I missing some kind of new catch phrase?" But yes, needs more next gen. Gav [/ QUOTE ] LMAO, Sorry man I thought the same thing but that's an e so it says I love weed not werd. I like the new…
Here's Another Update I've Been working on the Intro Animation a bit and i have been on location to make foto's for my background since the assignment requires that you not build your environement but use mattepaintings/ Photos Instead. I've Also been Bussy With Lighting witch is my Weakest point. I'm really bad at…
Here's a rundown of things that have worked for me and other people, to some degree or another. - Switch to 64bit, have more than 4gb of ram - PhotoshopCS+ is a bit of a pig if you don't need it running (or other apps like itunes or streaming media), don't. - Watch out for firefox it has a memory leak, you should restart…
This is a subject I've considered before, and in my opinion, you have to be really careful how you ask for and how you take criticism. The general consensus is always that if an artist who is clearly very good is giving you crit, then you should without a doubt listen to them and make changes as per their suggestions. In…
Some updated beauty renders. Going to put these 2 on an artstation post. I'd also like to pull together a little breakdown, just not sure what people want to see? I also took a couple of gifs of how the guides look in engine. Each guide affects the surround strands in terms of physics sim. The guides for the braid were…
Hello ! So, some updates ! I worked on the grass shader this time. Grabbed some cool tutorials on youtube helping me with the shader/tech side where I'm not so comfortable with. I basically used Virtual texture in order to get the terrain material color on the grass blades. For the grass clusters I simply made them in…
Hello pals! I'm a bit of a scrub at this game art stuff, but I guess hopping into the deep end is as good a way to learn as any right? :) I'm about as proficient at 2D stuff as a flower pot is at stopping warheads, but I jotted down this concept sketch to show sort of what I'm going for with my beast. Kvir is sort of a…
Hey guys, I decided to start modeling a futuristic sci-fi train for an environment I'm starting on. I'm still pretty early in the modeling phase and would like some critique before i progress any further. The train carries light cargo (supply crates and foods). It travels through underground tunnels on Jupiter's moon…