so you suggest baking the original segment at a higher res and tile that across the post? or do the same res as one of the tiles? Ill try those this morning. does it require more budget to have say 2 separate 512 files in a scene rather than one single 1024? I was going to have this post part of a larger texture, but…
Thanks Konrad. Yeah that is exactly what I'm talking about. Its for a test so I assume when they say everything they meant spec/norm/diffuse etc. I've seen the diagonal cuts too, I considered it just so I could keep the sizes of the textures larger since there are about 5 512x512 textures that I need to show off each with…
wow threads get bumped a lot quicker now these days it seems,,....I was/am without internets for a bit Just wanted to give an update on the where Im at... I added some height fog at the bottom which I think in the end will look pretty neat...I'll probably use an actual cloud/fog texture to do it. Also added some post…
I'd seriously consider redoing your layout. Straighten all the islands, detach all the edges that fall along smoothing group borders and then pack them again. your loosing what must be 40-50% of your texture space to bad layout. 512 or 1024 should be enough for this. So far as the rock goes I think your putting far too…
Bungie? Which means its next gen, which doesn't matter, power of 2 has been the standard for years now. Ask them before you do any serious work if that means a 512x512 and a 256x256, or if they really mean a 768x768. I find that a bit silly to require that res, and its probably why the art in the Halo games is never up to…
no texture limits have been posted. i would say it doesn't matter as long as it's within reason. for the lowpoly they suggest staying around 2000 polies for WoW style characters so i would suggest keeping the texture 512 or 1024. if you're going normal mapped why not enter the Cinematic with no limits on polies?
Interesting idea, I'm worried the xbox360 won't be able to stream the texture chunks in fast enough so you will see mega low res mip chains if you travel too fast. I'll wait to see if rage pulls it off. I was wondering though do the uv's have to come terrain tool or could I unwrap a building in maya and still get this mega…
Go to Fry's Electronics. Buy whatever is on sale. (taking care to make sure that all of those components work together) Assembe the components. Install whatever Linux distro works for you. Done. I built a new box using this method earlier this month for $325. Brand-new computer, 2 Gigs of RAM, 512 MB 3D card, 2.8 GHz…
Alright, Here is what I am doing... 1: In Generic Browser; File/New; Name: Cube_Test, Factory: RenderToTextureCube, Width: 512. 2: In Generic Browser; Actor Classes: Actor / SceneCaptureActor / SceneCaptureCubeMapActor. 3: Rclick the floor in my scene where I want the Actor, Add: SceneCaptureCubeMapActor. 4: Move the…