"but this seems like a script kiddie got his hands on the unity engine and threw a bunch of things together." Because that's exactly what it is. Babies first vidya geam in Unity. For obvious reasons I dislikes Jims lack of respect for model creators, its not like all game developers have artistic backgrounds/ skills, and…
The industry has never been better for self-employed creative artists. We are spoiled rotten with amazing low-price tools that allow us to make a living or decent side income. Maya Lt for $20 a month. Blender for free. Unity is free. Unreal is $20 a month. Quixel suite I paid some super low price for. Playmaker for Unity…
Thanks. In fact, i was more guessing that in case of vertex lighted object, UDK uses radiosity normal map, but instead of storing on maps, it stores on vertex data. But first I'm not really sure about how RNM are set in UDK for better performances. I think they mix the 3 directionnal intensity in the 3 channels of a map.…
If it wasn't for the Unity engine, we probably would have never finished this :P Unity is easy enough to use that our programmer/artist was able to implement everything himself. Thanks! Tumerboy: Yeah, we thought about doing that too, but we ended up not going that route because at the time, we weren't sure what the…
if you applying for games jobs it only going to help to know unreal and/or unity. the learning curve for the offline renders is a little higher so unless you have a need I wouldn't bother. They are pretty cool to mess with, especialyl if you get used to real time renderers, but you can easily spend an entire day just…
Really nice work! Are you using any custom materials, apart from the ones you're using for animation? Id also be very interested to hear if youre using baked lighting at all in this. It doesnt look like it, but Ive noticed indirect lighting+ AO are a big part of Tim Reynolds' style of rendering. ^I think thats what…
So in unity foliage is handled inside the terrain shader... grass and trees and other foliage are both added to the terrain shader and can be moved by the terrain shader. The way you control this is by modifying the alpha channel of your vertex colors. More white is more influenced by wind... quite a bit fiddly to get…
Thanks again! Would definitely be cool if some other artists here started using the software! [out of entirely selfish reasons, so we can perhaps discuss techniques ;p] @Laughing_Bun Thanks for sharing your experience with 2.5D. I have no experience with Spine, but if I can be blunt, I don't like how stiff the graphics…
I don't think the first one did initially. I had to optimise and lower the size down before it uploaded. I'll try just using JPGs from here on, but I'm sure the same issue happens whether with JPG or PNG.
my understanding is they've actually been trying to move away from F2P for a while now, and had started to. Gearbox partnering up was the nail in that coffin. i know the guys at blackbird are super excited to show everyone what they`ve been working on. I was told that game I saw back in pre-alpha is pretty much gone now.…