Shit son, thats all I have to say. You've definately got to get some normal and spec mappage on that. Get it in unreal or something, it'd look so sexeh.
really nice work, the face looks a bit strange on the highpoly shot though... and I agree with poop... the normal maps somehow don't show tht much... or is it the spec map?
Loaded it up in Maya 2008, but even though I added the diffuse, spec and normal, I get still get the texture not found color. Maybe I'm doing it wrong.
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@Kruskebunken this looks fantastic! I enjoyed reading your journey making this model, and it really shows the progress and the time put into it. The wood looks interesting. From the spec you can really feel the polish layer on top of the wood itself, like from this angle: Great job!
[ QUOTE ] Why can't evolution just be the engine through which god works to change life? [/ QUOTE ] It sounds as if you still see evolution as being a governed thing, whereas it's actually just like this: whichever variation of a species survives... is the evolved version of the species And i agree with whoever said that…
If your stuff is really good contact me. Looking for someone familar with shader tech (normal maps, spec maps, even parallax mapping possibly?) Email me at rpatel[at]crystald{d0t}com -R
1 week production model for video game "Metro 2033" contest. Hand-painted texture without spec, bump etc only diffuse 1024*1024: http://www.ljplus.ru/img4/f/i/first_keeper/Fox_Texture.jpg
Hello everyone I was trying to create a sword design that had some fancy decorative stuff, but still ended up being potentially practical. And this is the result textures are 2048x2048- diff, normal, spec/gloss Any critique would be greatly appreciated