Hey that texture is much better, i think the colour is a bit off in my opinion i would have it lighter more yellowish then brown. I also think you should scale the bricks up a bit more, not sure how closely you want to follow the concept but the house is only 7 bricks high in theres, so the scale may help. I would also do…
I got another solution :) ... I reduced to level 1 and since I didn't sculpt yet a lot of details , actually none yet couse I didn't have enough polycount on head I exported the model from Zbrush lev 1 to obj , imported in 3dsmax , applied a localized meshsmooth on the selected polygons in head , so I doubled the density…
Well Let me rephrase, There is very predictable traffic in the morning and around 4:30-6:30, but that's only going one direction! (I never hit traffic driving to downtown) Need I remind everyone..if anyone wants to move to San Diego we have 24/7 Bikini babes and Shirtless dudes. It's siiiick. But back on topic, I hope…
"In max 7 you can also use a low res skinned model and pass this data to a skin modifier in a higher res model. I use this to get my characters 80% of the way in a few clicks." That sounds useful, didn't know that! Say I have a rather strangely proportionned 3000 tris character to rig (orklike), and the base lowpolyrig is…
Well I found out that as a student I can get a free copy of windows 7 so that'll save me around $150. The ATI card really seems like the best choice for a budget but I do prefer Nvidia cards, So which do you think I'd be better off with? Galaxy GeForce GTX 560Ti 1024MB - $279 EVGA GeForce GTX 560 Ti 1GB - $299 ASUS Radeon…
I have the EXACT same problem, thanks so much for this info i've been living without HQ for AGES. My card is a GT 480. I even installed the HUGE 2011 Service pack 1 and it didn't do squat. Looks like i'll have to get the older driver. *Edit My setup is GT 480 - Win 7 x64 The Service pack 1 includes 1,2 and 3 hotfixes. So…
don't you guys have an option to resist the upgrade mania? i am still on 7 at work because i do everytime the topic comes up. unlike with 3d apps, you hardly lose out on compatibility if you stick with something that works. i'd hate to have a slow, nasty and unreliable resourcewaster (tried CS3...) for something as simple…
@kodde - I am currently trying the shader in my Maya 2011 x64 in my Windows 7 machine with ATI HD4850 graphics card.After loading the CGFX, i can't select between the two techiniques, the default technique selected is "Transperency_with_diffuse_alpha". So all i see is a light red silhouette of the model.I have gone through…
The only thing I really consider for characters when I modeling is where I need the seams to go and then match the silhouette. I try to leave as much polys for the head as I can. I would use about 1000 tris for the body and the rest for the weapons and gear. That contest look sweet. It's best if you experiment but try six…
No feedback? nothing i could do better/more efficiently? Here's a little update, made the greaves and added some straps to keep them on. need to do wrist-straps next. I also made the chest armour (going for the jedi version first) but unfortunately the video i recorded of the hard surface 3dsmax work didn't come out…