Mini-update: Here is a contrast test I did. I intentionally used limited values for this. Here's a photo reference used (light direction not meant to be 1:1).
Fair point, I'd approach whoever decides at the uni and mention that 1st and 3rd went to artists showing their work and second went to a game with 1 artist and 1 programmer
something new.. going to create 3d sculpt of this guy. any suggestions about concept? http://i.imgur.com/g2hUjHg.jpg?1 [img]http://i.imgur.com/g2hUjHg.jpg?1[/img]
Most games use a variation on this technique: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html You render into a small buffer (1/4, 1/8th) and then apply a radial blur.