Your modeling is rich and detailled and spot on your ref. The normal is perfect. All the details in the texture like those screws, those letters and so on will make the final piece very interesting. But I agree with sacboi that you are overdoing it with your surfaces, unless your are going with the abandonned warehouse…
Got my Game Developer Magazine in today... I suspect Jessie Harlan who writes the Aural Fixation column might have been snooping around pc. Either that or there are more folks more hip than myself using next next gen to discuss the things to come? The title of the column this month is... Whats Next for the Next NextGen?…
For what its worth all these hoops are getting designed out (already have - as zorro said with the new package system, as well as the new unified post stack etc). There's nothing in this video that you wont be able to do, from the awesome foliage lighting via a special feature in the PLM to the over the top chromatic…
Hello my dearest friends, I'm back with a few updates to the temple. Things to look for: Lighting V2 - Still a work in progress but things are more visible. Still looking for contrast. Dragon Water Statue - Still a work in progress, has a temp texture. Grass - Started adding the grass into the scene, peeking through the…
hello techno, welcome to polycount. glad to see you've already come to some basic awareness of how incredibly important firm fundamentals will be in progressing forward from this point. taking classes is definitely a good idea; figure drawing classes can be hard, or tedious, or frustrating, and often the improvement isn't…
The bakes are so messy and I'm still setting up the scene but it's progress nonetheless! Starting to block out materials and lay down the foundation for the skin. I normally only do static characters, but this time around I want to do a little more, like an easy idle animation.
Do you have any Actual youtube Recomended tutorial for the whole progress? From Zbrush high poly sculpt til full finished low poly textured ready game character. (doesn't have to by top noch character :) )
Here I will post a thread of progression renders and the development that has gone into my Fan Art project of making a Game Ready Death Guard Leviathan Dreadnought. Any feedback/ways to improve is welcome and greatly appreciated. Throughout I shall include my own personal comments and observations detailing my intentions…
Hello Polycounters. We are pleased to announce that we are working with polycount to run a contest for handplane baker. We just launched version 0.93 and it is now polished enough that we are looking for feedback on usability and suggestions for features to add. Handplane baker is free and you can download it from gumroad…