The project i am currently working on is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character, next i will be working on a…
I just tested the script. I noticed the same points Ace Angel come up with. You might want to put the install instructions in the notepad file though as it was seriously making me feel like an idiot hahah. "I'm sure I remember how to run MS files in max..." Anyway I did a basic flow map to check out the tool itself. First…
These are just ideas from a guy who has been on the same journey for the last 5 years. I haven't shown my work publicly yet, I'm about to emerge. If my work sucks you'll know I'm full of crap. Learn how to draw gestures. Knowing the rhythms of the body is invaluable. Practicing over and over how to draw a nose will only…
wasn't trying to argue that... (was on phone too) EDIT:: OK, I have read through your courier thread and see that it is an import bug issue.... I had just noticed that the pony courier does use two anims for flying at least (didn't see a change in running). Flapping wings and gliding. At first I thought the glide was a…
i think you have made some valid points form a general users perspective but that's not the point of view that corporations or studios have for there workstations. in 2011 windowsXP64 finally dropped to 50% of the total windows install base. that means that right now in 2012 probably 45% of the total windows install base…
I think that your latest rewrite touches on a very important bit: knowledge. As the game progresses, the player should get more and more hints as to how to solve the game. A way to 'autobalance' the puzzle difficulty, if you will. You should probably try to make it as enticing as possible to solve the game as quickly as…
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…
OCZ: Read = 285MB/s , Write = 275MB/s Crucial: Read = 355MB/s , Write = 140MB/sec The read speed is actually better on the Cruical and write is faster on the OCZ. OCZ is more balanced, but I've heard they have a tendency to die quickly, and about 1/5 of the posts on newegg say their drive had major issues.
Hi everybody, Here is a UT character made for a job from school. It's a mix between a predator and a robot Number of poly : 2938 There's a pictures from the modeling : Other ones : http://img115.exs.cx/my.php?loc=img115&image=shadewireframe011fk.jpg http://img115.exs.cx/img115/2250/shadewireframe028zi.th.jpg