That sounds good. Adding more geo around the front of the stock makes sense, so I'll do that too. Thanks Edit: For the part that surrounds the magazine, I'm almost positive I should leave those edges there. Otherwise the whole shape is gone, and I don't think that'd be able to bake well at all. Ref: As for the stock…
Nice improvement! As you say, it is easy to get blind when looking at your own animation for far too long. Have you tried to put down the heel more? The character is walking on the toes now very much, but maybe that's intended? It also leans in towards the middle more on the right step than the left, which makes it look a…
Thanks Snake85027. Im intending to put in a lot of wires and machines that will be generating holograms, also the external platforms will be metallic and very-scifi so hopefully that helps things. @Brian "Panda" Choi I'm not familiar and am looking for any support material that people can provide. I have a contact who's…
Thanks for the feedback you two! I realize now I should've made a note of it somewhere. I didn't intend for this to be an in-game animation. I just liked the character, and wanted to try and see what I could create with the unusual setup of an eyeball and chained 'wings'. So in this case, it's more of a cinematic piece,…
Unfortunately you need to use Max 9 (or earlier) to save a .MAX file in Max 9 format. If you're not running Max 9, you won't be able to export to a format that will work "out of the box" in Max 9. They'll probably have to edit the material to get it to show up, and it might not work as intended. If you use FBX, make sure…
this is great.. I dig the proportions and the shader work you've got going. My one and only thing I'd say about the female is her face seems a bit squished to me, like someone took a shovel to it when she was young. Maybe pull out the nose and add a bit more curve to the front of her face. Other than that though its…
Just an update about the project these props were intended for (Cartel): - It currently has a website, but all of the information hasn't been uploaded yet as of this time of post. http://www.cartelgame.net/ - It is now available on FilePlanet and is also submitted to the Make Something Unreal contest under the categories…
That shot was only to show the poses. Those were the meshes before they went into zbrush to be sculpted. So that's why the loops are so evenly spaced and why there are so many of them. The shot above that is the actual scene. This isn't really intended to be a game scene though. I suppose it only makes sense to make it as…
A good friend provided some in-depth editing, and I've culled out a lot of the verbosity! In addition I've added the amazon links to the books as per your suggestion Jon, thank you for that. It should read as a bit less bitter. I've also added more tips on trying to find a good school at the end, which is really what I…
thank you all for posting and replying, I understand there isn't much interesting yet. Also, thank you for mentioning snapping and such, I have in the past done something to that affect with another engine and yes it would be impossible to build an entire level modularly without it. However, this is like a "movie set" in…