@Goldo_O Thank you! I hope i can finish it too! So i have done some quick sketches. I hope people can make out whats going on with my scribbles! As you can see from my reference pretty slim build with some muscle details but nothing over the top. I want to keep the sassy personality of Katarina but still have a dishonest…
Wow, for once I actually agree with Andreas. If you (and others like this - specifically Ninja's thread of half truths) are going to deliver personal opinions as facts at least back it up with working examples. Hazardous does it best - http://www.polycount.com/forum/showpost.php?p=1794475&postcount=46 Based on my personal…
> I want to learn zbrush > I find organic modeling extremely hard > I would prefer to start sculpting from a basemesh > Its really fun to me Maybe the reason why you find anatomy (sculpting, modeling, drawing, anything really) extremely hard is precisely because you'd prefer working from a basemesh (that is to say :…
edit: Boo for posting things out of context, NOt where I want it to be, but i'v elearned a lot so far. things that are bothering me: 1. It feels ultra plasticy in the face. 2. I guess faceting on the hair isn't the worst thing on the planet. The hair doesnt look detailed enough. SO I guess i'll try painting in more hair…
@Hbobowen: I asked for an apology, a response, anything. The moment he saw my note on FB, he simply blocked public access to his blog and FB. He didn't take down the stolen work from his website, until I think the threads on CA and Polycount about his theft got serious. It's possible he thought I wouldn't do jack shit, and…
wow... I'm sure everyone is overwhelmed trying to find out where to begin! Your brick texture is tiling on your UV's anyway, so yes, you could use multiple materials (a multisub in max) and just apply a tiling brick to all the brick faces and then have a second material for everything else. This will increase the draw…
Hello, I posted this in the tech talk forum but haven't received a reply so I figured I would move it over here to try again. I am working on the pipe organ and I baked out an AO using xnormal. I am having an issue where I'm losing my smoothing groups from 3ds max when I export it as an obj using guruware obj exporter…
myles - Thanks for the comments man. :) I tried running another bake out with some extra edgeloops and it caused some more pinching around the edges of the model. :s I think the strangeness in the normal map is due to the way I masked out the faces of the model while I was sculpting in ZBrush. If I have time I'll go back…
My textures here are being a bit too high... but its because I'm used to work with big sizes... resizing them down shouldn't completely destroy the models... For small objects I use a 1024 texture, such as the skull, or the books, or even the candelabra. If I need finer detail or make a group of props share the same…
You're progressing a lot, glad to see you putting in work! A few pointers on that last image: The image feels a little low contrast. You can see what I mean if you desaturate it in photoshop At the moment it's mostly hovering around the midtones. There isn't really a clear distinction between light side or dark side,…