Not dead yet! Been working on the floor/walls, quick ue4 preview (with irritating light build errors included). Going to be posting a bit more during the week, have a few days off.
i think i see an error on the high poly barrel in between the vents, that little slice seems out of place. I may be wrong... Looks great! can't wait to see it textured.
its hard to tell from the screengrab but the since the error messages say there's shells spanning multiple UDIMs I'd say that's what the problem is - might be worth adding a little padding on each tile
Yeah, Jame's script will set things up correctly. However, your errors may not go away since they appear to be caused by something else. How is your scene lighting set up?
K_A_S_I I did some test bakes some time ago. Very basic bake and unexploded mesh so there are plenty of errors. Here is preview from 3dsmax And here from Workbench
Shameless bump here, I was doing some test bakes and got this error on one of my meshes. Anyone have any idea what's going on here, because heck if I know.
dont show the normal map, i dont get why people do this unless its for tiling assets, you cant interpret the info and if there are errors you will spot them on the shaded model.
Today I was trying to get a good bake for my model but after I had exploded my mesh i kept getting a weird normal error I will try to solve it tomorrow.
ah crap. It sas just pointed out to me that the original author made a huge mathematical error: $825,000,000,000 / 200,000,000 = $425 Still, I'll take my $425 now please :p
Nice model man, but you seem to have some pinching and smoothing errors I noticed in the 3rd pic on back of the cockpit by the thrusters. Was the wing detail created with floating geometry? Keep it up!