I've seen Impostor. It had some cheesy elements to it but it was alright. I haven't seen paycheck but if you guys are interested in seeing movies based on Philip K Dick's work you should see A scanner darkly. It's my favorite. Not really. Many of us are doubtful but that's about it.
That some incredible work! The lighting and use of color in this game is unbelievably good. I was just talking to a workmate about how simple the diffuse textures are for a lot of the environmental assets and how much you guys did to create all the contrast in the lighting (at least for the sci-fi elements).
Update on some moving elements :tired_face: Here's a couple of gifs to show off some motion with rain drops, water and some texture closeups https://i.gyazo.com/9f4c6a7039a2c29cb1c1bda5c1615f81.mp4 https://i.gyazo.com/5acbe0c2ceea2212ffc834ef1a3b49dc.mp4 https://i.gyazo.com/9de9d948c9975b523d394393e6c20c5f.mp4…
Thanks for the feedback Panda :) I will be going through and polishing elements of the high poly as I do retopology. Mainly cause I think having a clean mesh for things like the leg straps will make them more crisp. So I will also make that change in the process :)
Aha! Love how you bridge the seems with the simple highlights, great stuff I love the style. Thank you for the texture breakdown too! If you were to add more pixilated elements as mentioned above like fog and foliage it would sell your idea better.
I'd put in an omni light with a light function on it that has a panner. Although the animated spotlight would probably give a similar effect. The big advantage of doing it in matinee is that you can synch it up with other elements. Like an animation on the light. But the light function would be more portable.
And I'll chime in for the opposite school of thought; it's worth giving it a chance. This explanation can help understand what is going on: And yes Action Centers are fantastic; I'd recommend learning the hotkeys for some of the common ones. By default you have alt+x for local and alt+z for element.
my beef with lots of peoples texture painting is that they don't establish a solid structure before adding textural elements. Often times people's stuff has what ends up looking like photoshop clouds plastered over everything. Edit: Racer hit the nail on the head
Sounds like it's going to be similar to the Wii U where there is a hand held element, how it's going to be integrated is the question. From what little I've read, I'm expecting something like a 3ds type handheld that replace the Wii U tablet and a home console base station.
You can get it perfect with even more geometry, you could cut three or four verts outlining the shape as well, but it helps to keep things in perspective. How large is this element? Will you be able to zoom in on it in game? If not, zoom the hell out and move on with your life. =P