Thanks, man! It was a fairly simple process. I merely used Decimation Master to get the low poly mesh density I wanted. My rock hovers around the 700 tri mark. In this particular case, I didn't bother cleaning the decimation master result, and I didn't get any artifacts anywhere. I could probably drop the polycount down to…
I'm tempted, but is there much point other than being able to check the grass on the other side? Is there anything is does that's different to the rest? I'm currently using Modo 601....still tempted though. The interface does look nice and clean. If I'm ever tempted I compare it to how much a round of drinks would cost,…
[quote]i don't want to have wasted all my time learning 3D and then not even be able to land a job[/quote] I am really lucky. I enjoy making characters from scratch and taking them from a sketch to walking around in an engine. Once you have done that, there is no looking back, nothing beats that feeling! Going through…
sorry for the big bump but this is quite a good thread to read.... be nice to get more people contributing :) ...anyways... Turn of the decade would have been 19.... -was at college trying to turn my life around, studied GNVQ Foundation Business to get some qualifications due to never going to high school- did pretty well…
A very well known Modo user sold his Modo + Meshfusion license for $100 and moved on to Blender 2.75. He mentioned he waited so long for Blender to be 'ready for production' and 2.75 finally delivered what he was waiting for.…
What GPU do you have now? You can get a $250 GTX 760 that will be just as fast as the $300 you have in your post. Also same card on newegg is $260 http://www.newegg.com/Product/Product.aspx?Item=N82E16814125466 You can easily OC pretty much any GTX 760 to match that OC'd card's performance. I'm getting 1200 MHz on mine, vs…
Q: I have noticed that a heavy crossbow has 6166 triangles which is above the required limit. Can I model my heavy crossbow with 6000 triangles in mind? A: If a weapon model exceeds the general triangle count we've set, matching the count of the actual is fine.
Day8: After modifying the armor from it's initial design I was able to break down the polygon count from 86k to 60k by removing the 1st breastplate, arm bands, and the armored belt. I then created even more assets to place on the Samurai which did bring the polygon count back up to 80k, but with plenty more parts for the…