Special for the day. A first look at the rendered sequence I want to get out. Here you can see what kind of work I got left quite clearly. I'll probably go for black since the reflections pop a bit more on it :) [ame=" https://www.youtube.com/watch?v=Zeu6fCmGSA0"]WIP - The Mustang Project - Realtime UE4 -…
Hey dude, I thought I would give you the heads up as you said this was an art test. UV layout is massively important, the smaller your textures and the more fidelity you have the less stress it has on texture streaming. Consoles will generally stream at 1000kb/s-1500kb/s (depending on how the engine manages its memory)…
First and foremost, welcome to polycount, Abhishek. Glad you posted. If you compare our number of registered members (pretty big) with the number of people who have actually posted (relatively fewer), it's a good reminder of how much nerve it takes to make that first post You're at the beginning of what I hope will be a…
Haha, maybe it'd be better if they had the offset selection movement in the uv screen instead imo kdr - on firefox with quicktime alternative? nope. Oddly, the F11 key doesn't work either, so instead i just switched to the eye-buggering 1280x1024x60hz instead. downsizer - I DO NOT HAVE A P233 FOR A MAIN COMPUTER ANYMORE…
Thanks a bunch bounchfx! Okay, no clue why I haven't got around posting anything since new years so I thought it was about time. Guess I've just been lazy with that. I've been actively posting work on my facebook page though for non forum friends to see. If any fellow polycounter would like to add me, feel free to do so.…
Second try! Made something using my old, but unused Ships. I made it rather big (10000x4500), because I want to print it :) Some minor work will come probably, but working with it is difficult, due to it´s filesize (1,04 Gb^^) Well. What do you think? :)
I already have a few, need more http://www.facebook.com/album.php?aid=8079&id=100001011862317 http://www.facebook.com/album.php?aid=3044&id=100001011862317
Don't use Terrain use Landscape. They're two different things and landscape is much more feature rich. here's a polycount thread with some info and some tutorial stuff: http://www.polycount.com/forum/showthread.php?t=100011