In 3D coat you can have an image tile along a spline - so I'd make a tiling rope image and draw the spline out along the model, it's a bit janky and has some artifacts that appear over sharp bends. In Photoshop I'd just draw out a long rope and then use Puppet Warp to bend it into place. Of coarse it doesn't work that…
If you're going into some over the top or superhero-ish fight animations and are looking at live action movie references, be aware of cables used to pull actors back after being power punched in the face. When animating always make sure to know where the force is coming from so you can work with a reference like that…
I dont know how to explain this but. When you start modeling something you have the front ref image, side ref image and possible top ref image. So far I found one legit tutorial that teaches the basic structure sketch that makes it easier to draw the front and the side of the face only. But that was just it. In the next…
https://www.youtube.com/watch?v=htsnqLPgHOI Another pass on the Tan's Lizard texture. Rendered him out in Marmoset, then put together in Premiere. Beginning of Rant: This time around I had to experiment with codec compression, I ended up playing around with H.264 under one of the HD presets. The goal, as always, is to get…
Hmm, well I did mush together some familiar looking shapes :) . Its not based on any one source, although I did look at reference from: military vehicles (M-ATV) http://images.google.co.uk/images?um=1&hl=en&tbs=isch%3A1&sa=1&q=matv&aq=f&oq=&start=0 vw beetle…
Thanks everybody for the kind words! @slipsius: There is no right way or order to play Horu, do as you wish. Every Room is a trial in itself. @makkon The blockout you see in the image is in editor. The blockout is done via a modified plane tool with which you can easily block out shapes and roomstructures. So its basically…
Welcome to the forums. I like the image but you are right there are a ton of issues. Where is your light source? You should NOT be rendering until you know this. Try not to use a white background, it throws out your perception of value and means you can't have the illusion that anything is brighter than the background…
Yes, of course, but settle down there captain defensive. I was comparing your model to your reference, not to some mr. universe show. I don't think you need to bulk up your character at all, I just think the proportions are off, and it's giving him an odd silhouette. If you made his legs skinnier I think it would help.…
This is an awesome pic that always makes me laugh. It illustrates the silliness of the original image well. :) Is this supposed to be a representation of mainstream art degrading women? Because I don't know of any heterosexual male who would look at this stuff unless they really needed a boner killer. @hitmaninfinity: That…
The first asset I wanted to start working on was my operator North's Glock. I really needed something with a lot of curves and detail to test the proboolean modeling method mentioned above (http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1). This is a sample of the huge amount of…