Kick start your day with some fantastic art from some fantastic artists. * ZBrushCentral - hku75 creates a stunning sculpt based on Steve McCurry's photograph * CGHUB - Crazy and imaginative art by pkok ZBrushCentral If you're a fan of some of the stunning photography by Steve McCurry, then this one is for you.…
[1100$/month full-time / 7$/hour part-time] [Remote only] [portfolio: https://www.artstation.com/eugenethemodeler ] Hello, my name is Eugene. Over the past six months, I have devoted time and energy for building a portfolio and enter the gamedev. I have six months of professional experience and several freelance orders. My…
Welcome to Polycount! This is such a cute chalice! Because everything is light in this prop a darker tape would probably better balance its look. You can also turn it into a leather belt in case you want to ground it more firmly in the fantasy domain. I also feel a darker background in a different hue and saturation will…
For straight 1st person on the ground, moving forward and back is generally okay, as is moving in the direction you’re looking. The real killer is yaw - ie, turning with the stick as you would in a 1st person shooter. It always feels unnatural and weird, and that way sickness lies. A while back i did some tests with the…
I did a sketch over of what I wanted to add or change and a painter over of a color scheme. As I was doing so I began thinking more and making up stories about the scene and this mage: She studies potion and is a potion maker so I wanted to have bottles of potions and books everywhere. There are many plants and herbs…
I don't design environments, as I'm a character artist. However, I do also have the problem of being very analytically minded. Some stuff that I found to be immensely helpful with my designs is the following: - Collect an insane amount of reference of real-life stuff that is as close as possible to the sci-fi or fantasy…
Alright guys, another week, another set of images. So after doing some additional studying on lighting I fixed some of my issues I had with being able to spot the modular assets from the lightmaps alone. Along with going through and making sure I broke up a lot of perpendicular lines that I have (recognizing that Persona 3…
@Greg Westphal Thank a lot Greg! Those are very encouraging words :) It's true that I didn't wanted to stick 100% to the original ref and there's a few "stylized" parts. It's great you can notice that. Again, thanks for the kind words! Continuing with the "dark fantasy" project, here you have a frog lineup I designed to…
@PyrZern Looks like some pretty solid modelling work to me. I love the concept, but I really like stylized figures so there ya go. I think taking the feel of a character and pushing it is a great challenge and exercise. I think the comment on the thickness of the armor is a good one. The only crit I would have is the…