hahah yeah, its essentially the same, except 10000000x more convenient! You just browse games across the sea of inter-tubes and hop in one that has slots! Only drawback is its tricky to see if people are on a quest or not, have joined a lot of games that looked like they were prepping, but by the time I loaded in they were…
I've played your game, Just amazing!! Truely guys like Froogle makes me wanna inject myself with 1000cc of caffeine, 500cc of Nicotine, and study hard all days and nights.
on the scenecapturecubemap properties take the far plane to a bigger amount. its 500 by default i usually just set it to 1000000000000000000000000 (and it will correct for the highest number it will process). though if you want to be extremely accurate you ca go by putting in the measurements n whatnot.
For quite a while now ppl were saying wait for the Windows 8 tablets. Well now some of them are here like the ATIV Smart PC Pro. Most of the others can be PreOrdered and have their specs laid out. So what would be the best option for on-screen game art creation now? My plan is to get a Tablet PC in the 700-1000Euro range.…
From my experience: UDK is worst case scenario when it comes to normal maps, like the max viewport without qualified/quality normals. xnormal is/was supposed to be somewhat synced, but it's just a lot of headache. So either use handplane, or just (what I personally prefer) to do it the "classical/non-synced" way and split…
yeah....fuck that noise. The middle of nowhere is terrible. Sure cost of living in 1000times cheaper, but I would rather live near a big city with a million things to do, then own a house where the only thing to do is drink yourself to death due to utter boredem haha :P
I hope everyone is aware that it's possible something went wrong with Digital Foundry (eurogamer)'s comparisions: http://www.gamespot.com/forums/games-discussion-1000000/df-admits-to-botching-bf4-ps4-xb1-capture-maybe-no-30888963/ Still, the resolution is much lower on XBone.
UDK requires specific sizes and formats. You're using Landscape in UDK right? http://udn.epicgames.com/Three/LandscapeCreating.html#Importing%20a%20Heightmap%20and%20Layers The heightmap has to be 16bit RAW. To save RAWs out of Photoshop: height maps should be Grayscale and 16 Bits/Channel (Image menu > Mode) and save as…