Hi guys! I would like to have some feedbacks on the game I'm working on with a friend. It's a top down low poly car game. At the moment there is only one game mode that's called "gymkhana", where you need to make stunts in order to gain points and finish the level. Everything you see it's still a work in progress and the…
Ahh it's much easier to find problems with a front and sideview, so here's original vs. mine, your update already looks like an improvement, way to go. Jawline, hairline and ear placement really need to be fixed. The ear should sit right at the midpoint of the sideview, the top of the ears line up with the brow and bottom…
Gears of War environments come to mind. although level designers / artists have deco'd this way for a long time, it was the first i had seen blocks of geo for environments as a process articled. generally, a level begins as a grey box, and these flat surfaces tie directly into design intentions, a very organic corner…
I for my part have been refining the textures lately based on the earlier feedbacks, ill admit the progress has been slow because of the holidays. This is how its looking so far, I still have to work on some of Akshay's points though
Now off to the edge loop delete to get to my game model...the HP is at 300k not smoothed. In game model how many tri's would you all recommend? 10,000 or 15,000. Please not, this is NOT to Dawn of War specifications/tailored. I am intending this to be more like the upcoming Space Marine game set to release sometime next…
Yes, there are many ways to build modular assets. If you want more information, Gears of War artist Kevin Johnstone explains the method I mentioned in a run down on his website, (on the "help" section. He explains the process of why its important to cut assets that are circular into modular pieces and what its benefits…
But on games where the geometry you can use is very limited, this would lead into blurry lighting. The method that diamond3 described could give you very sharp shadows with not a lot of geometry. I've seen something like this before, on some mobile games. God of war on PS2 uses something like this, also. You can see that…
hey uneditablepoly thanks for pointing that out. i'll fix that asap and re-up it. here's my plans for a new motion-graphics piece i want to make: it starts with discussion about the effort needed in shooting a single artillery shot accurately and goes on to advertise some generic beer can and an 'anti-war' ideal here's…
I think that's a good start but I think your balance of forms aren't quite as visually pleasing as they should be. Your large forms which are effectively the rocks that comprise the walls are VERY uniform. You should consider ways where you can break up the forms and add variations that have a lot more detail and less…
@GravityBwlast ; I haven't worked on this since my last update in august. I kinda like to work in cycles on my big personnal project as I have a way better critical eye on my own work after not looking at it and making other stuffs for several months. I'm currently finishing my entry for the ArtWar Challenge :…