Print Screen :) . Looks cool so far. I think you have way too many polys in the mesh though, way too many edge loops that don't support the silhouette of the mesh or are necessary for animation. This is really obvious down the centre of the mesh where you seem to have a lot of edge loops right next to each other. Also, you…
Thanks guys. I wanna ship a few color schemes rather than having a "main" one, since customization is such a big thing with most games. I'm thinking the blue, tan, and green, both flat and with the camo pattern. Maybe the white also. A nice thing with PBR nowadays is how easy it is to change the albedo color without having…
Hi Ged, Thanks for the reply. The character is for game purposes. Pior hits the nail on the head when he says below "relying on UVMaster and Zremesher for automation" These tools are extremely nice, I just really don't know where they should fit into that pipeline list. With that said, im not afraid to get my hands dirty…
Why do you have these frizzled pixelated edges everywhere? it looks like you painted half of the image in paint. also not digging the black outline around the face. I get that you want to define the edge, but having a darker background could solve that in a much cleaner way. overall its a pretty good piece, great values…
I've started placing assets into UE4. I've made some adjustments to the building's proportions to match it closer to the concept art and a bit less vertical. I see there's a bit of a divide on whether there's a wall edge with lower side with the further side being a bit behind it or not. To me it looks like there's an edge…
i think you need to think about the materials a little, is the carving done onto stone,wood? is it framed in wood? are animals gold? imo i would add faded paint to the engravings on the tablets and a couple of big but thin fractures across them + chipping round edge. for the steps id say you are going for an imperial…
I'm getting some serious Mirrors Edge vibes from this piece. I'm definitely doing this one. I'm a little late to the game, but I can't pass this one up. I think I'm going to put some tweaks on the concept to push the Mirrors Edge look. For example... most of the base stuff is there. The orange beams could be changed to a…
Hey, this is a good start! First thing that caught my eye though is how monochromatic the textures are. Both look like the wood was painted in grayscale then colorized. Next thing I saw was how the lettering doesn't look like it's painted on wood. There shouldn't be any paint in the cracks, the font is too clean and…
It needs a lot of work to make that character pop. One useful thing I've always done is find a basic human model and import it in, and match up your edge loops to mimic how it stands. Right now, especially in the side view, he looks extremely stiff. With something that's a bit human, you have to remember even in armor they…
How important is it to be that way? You could always redesign it slightly to make it loads easier. If you cap those holes, add geo to the cap to make the form still work, and delete the back polygons it would simplify it. Not only would this be easier to work with, but it would also save a good amount of geo. If you do…