the stepping stone is always portfolio , having connections or starting in a studio in another area will only make it slightly easier . I would definately work on your folio before worrying about your resume, if you work shines i am pretty sure that a gap is fine.
Nice thanks a lot!! :D I think I'm going with the 2D challenge, as that's my forte at the moment :P This team war logo that we have to have present on the body/clothes--is this defined by polycount? Are we given the logo? Good luck with the mini comp everyone!! :D
it looks really nice but if he is so slim (decayed/rotten) that you would see the ripcage this much ... i dont think you would have such a well defined breast muscle ^^ also the ribcage seams realy large ... could be because of stylisation ^^ same goes for the shoulders
If its one continuous mesh, you've got some definate edge-flow that needs to be fixed where the ear connects, and sort out the smoothing groups. Try givin the outer surface of the ear its own smoothing group, the rest of the ear a second one, and the head a third.
Other than that...torso's not just exaggerated but so is the abdomen and he almost has no pecs. For someone who seems agile it owuld make sense to have longer defined legs. It'd be nice to sculpt this guy in real life to get the ideas and then go back to 3d sculpting...
notman- yea you're right I went a bit overboard on the reduction. Small update defined the butt shape a bit more. I plan to resketch out the face and rebuild it, it bothers me currently and i think it's because i started building without a set idea.
the lazymouse thing is definately useful when drawing, seperate from regular mouse/input smoothing- used it in SAI (it also applies to pressure) and it's very useful for precision, brush stroke like marks. it kind of feels like dragging a thickly ladened paintbrush smoothly over the paper
Or just hit F12 and write in exactly how much rotation and which axle you want it to rotate on. You can also rightclick on the snaptoggle button to open the Grid and Snap settings. Here you can define just how many degrees the snap strength should be.
here's where i'm at with the hipoly armor. still some to do, but not much more to go now: random idea for the teeth. the font will be too small, but if i do decide to make a mouth, you'll definately see 7 gold teeth and you'll know what he's say'n:
Using a falloff node for the diffuse lets you define a color gradient to be mapped across the surface using facing angle, light angle etc. This can help create skin so that you can fake SSS by making it go slightly red near the edge of the lighting.