could you post some more infos..? how does your uvs look like... how big is the texture size...? how much polygons..? how big is the sample area of the brush...
Well...the building seems low poly and rather modular...I think the arches and the nig window in the interior should have a bit more geo defined...so far it looks very polygonal.
i just use pinch really at the end , since it pulls to many polygons i try to use mid level detail to bring out the forms, and in the last level might pinch something
I second what hawken said, I don't get how he's going to deform at the legs when the loops are like that. It looks like the hips have five sided polygons as well?
Bear in mind if you're using an Editable Poly object, you can only extrude edges in this fashion if they're open edges - ie. if they don't have any polygons on one side of them.
Also, if it is happening often and annoying you, try going to Display>Polygons>Soft/Hard Edges. This will display soft edges as dotted lines and hard ones as solid. Handy to see smoothing at a glance.
Ah yes I should have added that. I've changed every instance of connect with dialog that I could find and it makes no difference. Editable Polygon Object, Edit Poly and Editable Poly.
I answered my own problem. It was under Shading > transparent polygon sorting. Malcom, Andrew Murphy was my animation teacher, he was awsome! We need more teachers like him!
LOL. yeah if I don't get sacked i wil try harder next time. Perhaps i will physically attack a polygon model and pull the vertices off it. that should do the trick
will do one on bake skewing if someone hails me as the grand poobah. edit: also everyone should at least skim through this: Too much optimisation (do polygon counts really matter?)