Thanks @RN and @somedoggy for the technical input on that -- it makes a lot of sense. I'd prefer to use step in this case since the ramp, in my case, doesnt seem necessary, especially after looking at the shader @bitinn suggested. Great advice man! -- I sure did, and it supports all the toon-lighting I could ever want --…
Kudos on the work, and welcome to Polycount! I worked 6 years at Wayfair, helping lead the 3D team to make environments and renders like this. We developed a bunch of guidelines for how to make and light and shoot scenes. First thing, the lighting is very warm, not matching the reference. I’d suggest adjusting it brighter,…
Thanks for the comments guys! SaferDan- Yeah, I'm still planning on adding the mountain and all that, I really want some impressive lighting and atmospheric effects in this when it's done. Right now, the lighting is about as basic as can be, I haven't really messed around with it at all since I've been focused on just…
Quite a bit of those pieces could share the same texture, the look to be pretty much identical, just flipped or stretched? It depends on how much you plan on mixing and matching the pieces if you'll really want to unwrap them all separately and give them unique textures. Personally I think you have broken things up too…
Nice! I would reduce the amount of DOF, since it's a bit annoying not being able to read details in various areas. I think the point is to show off your work, not fancy camera shenanigans. Also would be nice to increase ambient lighting contribution, to fill in those black lifeless shadows. Would be great to see closeups…
Hello! I'm really looking forward to this. While I don't tend to enjoy sci-fi hallways, I do enjoy atmosphere and mood, and a Dead Space treatment really interests me. I think you've got a really cool start here. It's good to be thinking about lighting and mood early on, especially if you want that frightening feeling of…
This is my experience with Maya and xNormal. Maya is much slower. What you give up in speed you gain in more precise control. xNormal is lightning fast but your control options are a little limited. You also might have to tweak the generated cage in the 3D view with is cluttered and un-intuitive. You can import your own…
looks much better. aside from whats been said above it might be nice to add some tight bevels to the ornaments around her neck breasts and leg. so nice flat chamfers would really catch the light
Yeah, the campfire isn't one color. depending on your angle there are also shadows. Right now the fire looks like fluorescent tube lighting and if it is lighting the dark side of the barn, it has no fall off. I like what ThisisVictoriaZ said about colors. The sun side would be warm and shadow side cool. The left and right…
Near the end of this video I do some slow panning around some trees to get a better sense of whats going on: i think the main thing is that there just isn't any hard lighting at all which gives away the cards. Very soft lighting, whichever cards are facing you always seem to be a little bright sort of? The billboards are…