The Han Dynasty sword is nice, really no crits on that :) I think what could be good to focus on is material definition/variation on projects like the Railgun - e.g. take a look at the materials and presentation on this asset: https://www.artstation.com/artwork/eXngD Also, iirc this tutorial is pretty sweet for how to…
Alright, I think I can finally call this motorcycle done. I'm pretty pleased with how it turned out, especially now that I have a decent working knowledge of how to use Marmoset and Substance Painter. Total Time Estimate: 50 Hours Polycount: 17,648 Tris Texture Maps: 2 Sets (2048 x 2048 for the Main Body: Diffuse,…
The primary problem here is the alpha channel. The values are all generally below 50%, so you're essentially defining all the strands of hair as half (or more) transparent. Hair should generally be white, with soft falloff at the edges and ends. If you increase the contrast in the alpha channel you'll get more clearly…
Hello @zenonithus , This initially sounds like a graphics card issue to me. Can yo make sure you have the latest driver for your graphics card installed as well as running the latest build of Toolbag (308). If you are using previous versions of the software then you may be running into issues with the reload and auto…
This is literally blowing my mind, You are fine with what you have, your are not creating stuff for production you are creating it for your portfolio, if your hardware takes too long to render you can literally render at 1920 x 1080 because that is the only thing you need at this point. Just work on smaller pieces, no one…
@JimmyRustler Thanks man. I've heard lots of different opinionson the jacket; I like it a bit rougher, though I agree it could use some variation perhaps. For the hair, don't worry, that's because I just screencapped from Toolbag's viewport instead of rendering like I should have. @kreativbloc Thanks, I'll have a look at…
Looking nice man, are you still adding stuff? Looks like you're missing some things like the chain holding the lantern. You should use an app like floaty to check your proportions and pose. I think you could be more generous with your poly counts, I'm guessing this coming gen is going to be at least double that. As for the…
TEXTURES WIP I'm working right now on the textures, here's a WIP of where I am so far. I'm working with 2048s. One thing I'm sure I'm learning is to keep everything well organized and consistent through all the maps :S Toolbag is such an awesome tool! Makes everything you put in there look beautiful :poly121: I didn´t…
Recently, I've been watching stylized material creation from 3dEx Youtube Playslist on Substance Designer. If you're into stylized textures, definitely check him out. One quick way that I learned on how to make something look stylized is to add visible highlights around edges, and then blend those highlights with your base…
I wasn´t fully happy how it turned out in Unreal so I had and opportunity to test Marmoset Toolbag 2 and http://i.imgur.com/EMrknJP.gif My life changed so much better. It´s so fast to do awesome stuff with this that it´s like cheating. I re-worked some of the textures to fit better in PBR. It took so long time in Unreal to…