Thanks for the kind words Eric :) I will definitely tone the spec. down and reduce the noise as soon as i get my PC up and running. Thanks for looking :)
I'll be watching this thread for sure. I'm obsessed with arena modeling. Are you doing everything to scale? I think the Wikipedia article on the octagon has the official specs.
I dig it. Only thing I'm not sold on is the slight spec on the fabric. It makes it seem more like a synthetic plasticy fabric, vs something more natural.
Update - Now has normals and spec on basically everything that is textured. All Max screen grabs. [Thanks for the shader Poopinmymouth] A lot to do yet, but it's moving along.
examples of normal/diffuse/spec. looking at it now, there's some rigging issues i need to address, but i'll get to that later. tired now :( edit: the gun was from my CSS folder, made by (folder name says): Hav0k.
Anyone using DDO know the best calibration profile to use for Octane? I'm guessing this does things like make the spec and glossy images the best for the application they're being used in. Is that right? If so, which profile?