Hey folks, been working away at this scene again finally. Have a lot done and its in Unreal now. Just working my way through the lighting, props that I blocked out and texturing the ones that are finished. The ashtray texture needs some work and needs to be filled with butts and ash and stuff. Still have a few more props…
Ok, not had a great deal of time to work on this but I've worked on it a little, mainly just tweaking, adding more props and textures etc. I still need to 'tell a story' more, which I'm hoping to achieve when I've modelled some more props. I think I'm going to have a stab at modelling some sort of tractor. It'll be my…
Hey bud. This is a great start. You have a lot of promising material work on the props and a few of the textures.You need to show me that you are able to identify your strengths. Being broad does not help me when I'm looking for a dude to do one job. That said, cut the concepts. They are not as strong as your material…
Hey man, I just had an industry friend from link me to this thread! That prop looks sweet. [edit] That prop looks *Really* sweet I really like the adaptation. Glad to see some appreciation for the concept too. :thumbup: You beat me to texturing. Haha, I got caught up with work projects after doing the high-poly and never…
You need more content. The three presented items are essentially the same thing. The Island and The Cave are both presented as caves that open up into a scene with trees, and Assets are just props from those scenes. Technically, you have one scene presented with a few very basic props. Don't worry about this site and put…
oh, i didnt mean the ridges on the dials, i'm full aware of the farnsworth, i've seen every w13 episode. infact just finished up season 3 last nite. the main lens looks much better now that you have added more polys, http://www.lane-collett.net/projects/props/farnsworth.html here is a really good site to help, also if you…
Hi all, I created other walls and small structures to my scene, so I can have a better idea of how combining all pieces together; here a screenshot: I have not yet started to work on floor material, now I would like to create a few props that give me more variations along the walls, for example a pillar or something…
@Larry It literally depends on what the studio is working on. We had our intern fix textures for food props in Bard's Tale IV for a very long time. No hero pieces. Just make good looking stuff, or well made bad looking stuff. This is your portfolio: you need to peacock. I would recommend attempting to make a diorama. Even…
I use the xoliul shader since my professor is the one who developed it. and what do you mean with high frequency stuff? never got that comment before, it will probably be true, but I dont know exactly what you mean by it, can you maybe elaborate a bit about the subject, would me much appreciated :) . And is this on the…
We require stylized casual game themed environments and prop models. All work will require some ZBrush sculpting. No optimization or texturing required. Only sculpted props, simple vehicles and some environments. Here are a few example images (not our projects, only examples of style):…